[gd_scene load_steps=8 format=3 uid="uid://wmedlesabvr3"] [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_agux2"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_wx2w3"] [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_E_Up.tres" id="3_jquy0"] [ext_resource type="SpriteFrames" uid="uid://b34tddsmqnj8s" path="res://resource/spriteFrames/other/RoomDoor_E_Down.tres" id="4_6gcqk"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"] resource_local_to_scene = true shader = ExtResource("2_wx2w3") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"] resource_local_to_scene = true shader = ExtResource("2_wx2w3") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_2ko2r"] resource_local_to_scene = true size = Vector2(16, 40) [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_agux2") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_yvwpk") position = Vector2(8, 0) [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") position = Vector2(-13, 10) scale = Vector2(-1, 1) sprite_frames = ExtResource("3_jquy0") animation = &"closeDoor" autoplay = "default" [node name="AnimatedSpriteDown" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_t4ayq") position = Vector2(8, 2) scale = Vector2(-1, 1) sprite_frames = ExtResource("4_6gcqk") autoplay = "default" offset = Vector2(-0.5, 2.08165e-12) [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(6, 13) shape = SubResource("RectangleShape2D_2ko2r")