[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://jywcy17le5fd"] [ext_resource type="Shader" path="res://resource/shader/Outline2.gdshader" id="1_skooq"] [resource] resource_local_to_scene = true shader = ExtResource("1_skooq") shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/scale = 1.0