[gd_scene load_steps=5 format=3 uid="uid://lbe753cb8heb"] [ext_resource type="Script" path="res://src/game/GameApplication.cs" id="1_mh1cq"] [ext_resource type="Script" path="res://src/game/camera/GameCamera.cs" id="2_2j367"] [ext_resource type="Shader" path="res://resource/shader/OffsetVertex.gdshader" id="2_fxoum"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pjtkw"] shader = ExtResource("2_fxoum") shader_parameter/offset = Vector2(0, 0) [node name="Main" type="Node2D"] script = ExtResource("1_mh1cq") metadata/_edit_vertical_guides_ = [] [node name="ViewCanvas" type="CanvasLayer" parent="."] layer = -1 [node name="SubViewportContainer" type="SubViewportContainer" parent="ViewCanvas"] material = SubResource("ShaderMaterial_pjtkw") offset_right = 480.0 offset_bottom = 270.0 scale = Vector2(4, 4) [node name="SubViewport" type="SubViewport" parent="ViewCanvas/SubViewportContainer"] disable_3d = true handle_input_locally = false snap_2d_transforms_to_pixel = true snap_2d_vertices_to_pixel = true use_hdr_2d = true canvas_item_default_texture_filter = 0 size = Vector2i(320, 180) render_target_update_mode = 4 [node name="SceneRoot" type="Node2D" parent="ViewCanvas/SubViewportContainer/SubViewport"] [node name="Camera2D" type="Camera2D" parent="ViewCanvas/SubViewportContainer/SubViewport"] process_callback = 0 editor_draw_drag_margin = true script = ExtResource("2_2j367") [node name="GlobalNodeRoot" type="Node2D" parent="."]