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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0009.tscn
@小李xl 小李xl on 4 Nov 2023 3 KB 绘制榴弹抢
  1. [gd_scene load_steps=10 format=3 uid="uid://2lb2h8qunqyu"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_6fbtx"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_eprgt"]
  5. [ext_resource type="SpriteFrames" uid="uid://c0xwj3kpk02ua" path="res://resource/spriteFrames/weapon/Weapon0009.tres" id="2_4kxpd"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_6fbtx")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("1_6fbtx")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_jbuu3"]
  30. size = Vector2(18, 6)
  31.  
  32. [sub_resource type="Animation" id="Animation_x136i"]
  33. length = 0.001
  34. tracks/0/type = "value"
  35. tracks/0/imported = false
  36. tracks/0/enabled = true
  37. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  38. tracks/0/interp = 1
  39. tracks/0/loop_wrap = true
  40. tracks/0/keys = {
  41. "times": PackedFloat32Array(0),
  42. "transitions": PackedFloat32Array(1),
  43. "update": 0,
  44. "values": [0]
  45. }
  46.  
  47. [sub_resource type="Animation" id="Animation_3piau"]
  48. resource_name = "floodlight"
  49. length = 3.0
  50. loop_mode = 1
  51. tracks/0/type = "value"
  52. tracks/0/imported = false
  53. tracks/0/enabled = true
  54. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  55. tracks/0/interp = 1
  56. tracks/0/loop_wrap = true
  57. tracks/0/keys = {
  58. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  59. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  60. "update": 0,
  61. "values": [0, 0, 0.5, 0.5, 0]
  62. }
  63.  
  64. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  65. _data = {
  66. "RESET": SubResource("Animation_x136i"),
  67. "floodlight": SubResource("Animation_3piau")
  68. }
  69.  
  70. [node name="Weapon0009" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  71. collision_layer = 4
  72. script = ExtResource("1_eprgt")
  73. FirePoint = NodePath("AnimatedSprite/FirePoint")
  74. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  75. GripPoint = NodePath("GripPoint")
  76. AnimationPlayer = NodePath("AnimationPlayer")
  77. ShadowSprite = NodePath("ShadowSprite")
  78. AnimatedSprite = NodePath("AnimatedSprite")
  79. Collision = NodePath("Collision")
  80.  
  81. [node name="ShadowSprite" type="Sprite2D" parent="."]
  82. z_index = -1
  83. material = SubResource("ShaderMaterial_cbiyh")
  84.  
  85. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  86. material = SubResource("ShaderMaterial_o36tv")
  87. sprite_frames = ExtResource("2_4kxpd")
  88. frame_progress = 1.0
  89.  
  90. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  91. position = Vector2(-1, -1)
  92.  
  93. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  94. position = Vector2(13, -0.5)
  95.  
  96. [node name="GripPoint" type="Marker2D" parent="."]
  97. position = Vector2(-6, 1)
  98.  
  99. [node name="Collision" type="CollisionShape2D" parent="."]
  100. visible = false
  101. position = Vector2(0, 1)
  102. shape = SubResource("RectangleShape2D_jbuu3")
  103.  
  104. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  105. libraries = {
  106. "": SubResource("AnimationLibrary_trkjd")
  107. }