namespace UI.MapEditorCreateRoom; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorCreateRoom : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateRoom.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(this, GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MapEditorCreateRoom() : base(nameof(MapEditorCreateRoom)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.VBoxContainer.HBoxContainer.RoomNameLabel /// </summary> public class RoomNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, RoomNameLabel> { public RoomNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { } public override RoomNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorCreateRoom.VBoxContainer.HBoxContainer.RoomNameInput /// </summary> public class RoomNameInput : UiNode<MapEditorCreateRoom, Godot.LineEdit, RoomNameInput> { public RoomNameInput(MapEditorCreateRoom uiPanel, Godot.LineEdit node) : base(uiPanel, node) { } public override RoomNameInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.VBoxContainer.RoomNameLabel /// </summary> public RoomNameLabel L_RoomNameLabel { get { if (_L_RoomNameLabel == null) _L_RoomNameLabel = new RoomNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("RoomNameLabel")); return _L_RoomNameLabel; } } private RoomNameLabel _L_RoomNameLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateRoom.VBoxContainer.RoomNameInput /// </summary> public RoomNameInput L_RoomNameInput { get { if (_L_RoomNameInput == null) _L_RoomNameInput = new RoomNameInput(UiPanel, Instance.GetNodeOrNull<Godot.LineEdit>("RoomNameInput")); return _L_RoomNameInput; } } private RoomNameInput _L_RoomNameInput; public HBoxContainer(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorCreateRoom.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorCreateRoom, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public VBoxContainer(MapEditorCreateRoom uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.VBoxContainer.HBoxContainer.RoomNameLabel /// </summary> public RoomNameLabel S_RoomNameLabel => L_VBoxContainer.L_HBoxContainer.L_RoomNameLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateRoom.VBoxContainer.HBoxContainer.RoomNameInput /// </summary> public RoomNameInput S_RoomNameInput => L_VBoxContainer.L_HBoxContainer.L_RoomNameInput; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateRoom.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; }