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DungeonShooting / DungeonShooting_Godot / scene / test / TestCreateSector.tscn
@小李xl 小李xl on 8 Apr 2024 1 KB 测试shader
[gd_scene load_steps=7 format=3 uid="uid://d4axmwaqk1f55"]

[ext_resource type="Script" path="res://src/test/TestCreateSector.cs" id="1_ieqp4"]
[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="2_73jok"]
[ext_resource type="Texture2D" uid="uid://b6iklkty6p8sx" path="res://resource/sprite/brush/Temp.png" id="3_mchtg"]
[ext_resource type="Material" uid="uid://cca0ka64xmrrd" path="res://resource/material/Sawtooth.tres" id="3_p1gue"]
[ext_resource type="Texture2D" uid="uid://jnx4wfn5hu3u" path="res://resource/sprite/brush/Brush3.png" id="5_1h5h3"]

[sub_resource type="CircleShape2D" id="CircleShape2D_42m3w"]

[node name="TestCreateSector" type="Node2D"]
script = ExtResource("1_ieqp4")

[node name="Area2D" type="Area2D" parent="."]
position = Vector2(959, 505)

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]

[node name="Sprite2D" type="Sprite2D" parent="Area2D/CollisionPolygon2D"]
texture = ExtResource("2_73jok")

[node name="Area2D2" type="Area2D" parent="."]

[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D2"]
shape = SubResource("CircleShape2D_42m3w")

[node name="Sprite2D" type="Sprite2D" parent="."]
material = ExtResource("3_p1gue")
position = Vector2(32, 25)
texture = ExtResource("3_mchtg")
centered = false

[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(31, 36)
texture = ExtResource("5_1h5h3")
centered = false