public static class MapLayer { /// <summary> /// 自动图块地板层 /// </summary> public const int AutoFloorLayer = 0; /// <summary> /// 自定义图块地板层1 /// </summary> public const int CustomFloorLayer1 = AutoFloorLayer + 1; /// <summary> /// 自定义图块地板层2 /// </summary> public const int CustomFloorLayer2 = CustomFloorLayer1 + 1; /// <summary> /// 自定义图块地板层3 /// </summary> public const int CustomFloorLayer3 = CustomFloorLayer2 + 1; /// <summary> /// 自动图块中间层 /// </summary> public const int AutoMiddleLayer = CustomFloorLayer3 + 1; /// <summary> /// 自定义图块中间层1 /// </summary> public const int CustomMiddleLayer1 = AutoMiddleLayer + 1; /// <summary> /// 自定义图块中间层2 /// </summary> public const int CustomMiddleLayer2 = CustomMiddleLayer1 + 1; /// <summary> /// 自动图块顶层 /// </summary> public const int AutoTopLayer = CustomMiddleLayer2 + 1; /// <summary> /// 自定义图块顶层 /// </summary> public const int CustomTopLayer = AutoTopLayer + 1; /// <summary> /// 自动图块过道中的地板层, 该层只会出现在 World 场景中的 TileMap /// </summary> public const int AutoAisleFloorLayer = CustomTopLayer + 1; /// <summary> /// 标记数据层, 特殊层, 不会出现在 TileMap 中 /// </summary> public const int MarkLayer = 9999; }