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DungeonShooting / DungeonShooting_Godot / src / test / TestActivity.cs
@lijincheng lijincheng on 14 Mar 2023 307 bytes 优化代码
  1. using Godot;
  2.  
  3. [RegisterActivity(ActivityIdPrefix.Test + "1", ResourcePath.prefab_test_TestActivity_tscn)]
  4. public partial class TestActivity : ActivityObject
  5. {
  6. public override void OnInit()
  7. {
  8. var externalForce = MoveController.AddConstantForce("move");
  9. externalForce.Velocity = new Vector2(0, 60);
  10. }
  11. }