- using Godot;
- [RegisterActivity(ActivityIdPrefix.Test + "1", ResourcePath.prefab_test_TestActivity_tscn)]
- public partial class TestActivity : ActivityObject
- {
- public override void OnInit()
- {
- var externalForce = MoveController.AddConstantForce("move");
- externalForce.Velocity = new Vector2(0, 60);
- }
- }