using Godot; /// <summary> /// 游戏大厅 /// </summary> public partial class Hall : World { /// <summary> /// 玩家出生标记 /// </summary> [Export] public Marker2D BirthMark; /// <summary> /// 房间数据, 该数据时虚拟出来的, 并不是配置文件读取出来的 /// </summary> public RoomInfo RoomInfo { get; set; } public override void _Ready() { base._Ready(); Color = Colors.White; } }