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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_N.tscn
@小李xl 小李xl on 28 Jun 2023 1 KB 调整资源目录结构
  1. [gd_scene load_steps=7 format=3 uid="uid://cbtj6bsaqqomt"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_220be"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_h5ru6"]
  5. [ext_resource type="SpriteFrames" uid="uid://xs72aopsgpg6" path="res://resource/spriteFrames/other/RoomDoor_NS.tres" id="3_apluc"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_h5ru6")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("2_h5ru6")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0.0
  19.  
  20. [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
  21. resource_local_to_scene = true
  22. size = Vector2(32, 23)
  23.  
  24. [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  25. script = ExtResource("1_220be")
  26. ShadowSprite = NodePath("ShadowSprite")
  27. AnimatedSprite = NodePath("AnimatedSprite")
  28. Collision = NodePath("Collision")
  29.  
  30. [node name="ShadowSprite" type="Sprite2D" parent="."]
  31. z_index = -1
  32. material = SubResource("ShaderMaterial_yvwpk")
  33.  
  34. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  35. material = SubResource("ShaderMaterial_t4ayq")
  36. position = Vector2(0, -8)
  37. sprite_frames = ExtResource("3_apluc")
  38. animation = &"openDoor"
  39. autoplay = "default"
  40.  
  41. [node name="Collision" type="CollisionShape2D" parent="."]
  42. position = Vector2(0, -3.5)
  43. shape = SubResource("RectangleShape2D_opsb6")