using Godot; /// <summary> /// 血量上限buff, 心之容器 + 1 /// </summary> [GlobalClass, Tool] public partial class Buff0002 : Buff { protected override void OnPickUp(Role master) { master.MaxHp += 2; master.Hp += 2; } protected override void OnRemove(Role master) { master.MaxHp -= 2; } }