using Godot; /// <summary> /// 护盾上限buff, 护盾 + 1 /// </summary> [GlobalClass, Tool] public partial class Buff0003 : Buff { protected override void OnPickUp(Role master) { master.MaxShield += 1; master.Shield += 1; } protected override void OnRemove(Role master) { master.MaxShield -= 1; } }