- using Godot;
- /// <summary>
- /// 房间的门
- /// </summary>
- public class RoomDoor
- {
- /// <summary>
- /// 所在墙面方向
- /// </summary>
- public DoorDirection Direction;
- /// <summary>
- /// 连接的房间
- /// </summary>
- public RoomInfo ConnectRoom;
- /// <summary>
- /// 原点坐标
- /// </summary>
- public Vector2 OriginPosition;
- public bool HasFocus;
- public Vector2 Focus;
- }