[gd_scene load_steps=4 format=3 uid="uid://bqf2vks5ggnsp"] [ext_resource type="Script" path="res://src/game/room/World.cs" id="1_xc5pm"] [ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileset/TileSet1.tres" id="2_n61nn"] [sub_resource type="Environment" id="Environment_ji6mi"] background_mode = 3 glow_enabled = true glow_intensity = 4.74 [node name="World" type="Node2D" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot")] script = ExtResource("1_xc5pm") NormalLayer = NodePath("NormalLayer") YSortLayer = NodePath("YSortLayer") TileRoot = NodePath("TileRoot") metadata/_edit_vertical_guides_ = [] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_ji6mi") [node name="TileRoot" type="TileMap" parent="."] y_sort_enabled = true tile_set = ExtResource("2_n61nn") format = 2 layer_0/name = "Floor" layer_0/z_index = -10 layer_1/name = "Middle" layer_1/enabled = true layer_1/modulate = Color(1, 1, 1, 1) layer_1/y_sort_enabled = false layer_1/y_sort_origin = 0 layer_1/z_index = 0 layer_1/tile_data = PackedInt32Array() layer_2/name = "Top" layer_2/enabled = true layer_2/modulate = Color(1, 1, 1, 1) layer_2/y_sort_enabled = false layer_2/y_sort_origin = 0 layer_2/z_index = 10 layer_2/tile_data = PackedInt32Array() layer_3/name = "AisleFloor" layer_3/enabled = true layer_3/modulate = Color(1, 1, 1, 1) layer_3/y_sort_enabled = true layer_3/y_sort_origin = 0 layer_3/z_index = -10 layer_3/tile_data = PackedInt32Array() [node name="NormalLayer" type="Node2D" parent="."] z_index = -1 [node name="YSortLayer" type="Node2D" parent="."] y_sort_enabled = true