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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditor / MapEditor.cs
@小李xl 小李xl on 24 Jul 2023 21 KB 编辑门区域, 开发中
  1. namespace UI.MapEditor;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class MapEditor : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg
  10. /// </summary>
  11. public Bg L_Bg
  12. {
  13. get
  14. {
  15. if (_L_Bg == null) _L_Bg = new Bg(this, GetNodeOrNull<Godot.Panel>("Bg"));
  16. return _L_Bg;
  17. }
  18. }
  19. private Bg _L_Bg;
  20.  
  21.  
  22. public MapEditor() : base(nameof(MapEditor))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28. var inst1 = L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_CanvasLayer.L_MapEditorTools.Instance;
  29. RecordNestedUi(inst1, UiManager.RecordType.Open);
  30. inst1.OnCreateUi();
  31. inst1.OnInitNestedUi();
  32.  
  33. }
  34.  
  35. /// <summary>
  36. /// 类型: <see cref="Godot.Button"/>, 路径: MapEditor.Bg.VBoxContainer.Head.Back
  37. /// </summary>
  38. public class Back : UiNode<MapEditor, Godot.Button, Back>
  39. {
  40. public Back(MapEditor uiPanel, Godot.Button node) : base(uiPanel, node) { }
  41. public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  42. }
  43.  
  44. /// <summary>
  45. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.VBoxContainer.Head
  46. /// </summary>
  47. public class Head : UiNode<MapEditor, Godot.Panel, Head>
  48. {
  49. /// <summary>
  50. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Back
  51. /// </summary>
  52. public Back L_Back
  53. {
  54. get
  55. {
  56. if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNodeOrNull<Godot.Button>("Back"));
  57. return _L_Back;
  58. }
  59. }
  60. private Back _L_Back;
  61.  
  62. public Head(MapEditor uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  63. public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  64. }
  65.  
  66. /// <summary>
  67. /// 类型: <see cref="Godot.AnimationPlayer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell.ErrorCellAnimationPlayer
  68. /// </summary>
  69. public class ErrorCellAnimationPlayer : UiNode<MapEditor, Godot.AnimationPlayer, ErrorCellAnimationPlayer>
  70. {
  71. public ErrorCellAnimationPlayer(MapEditor uiPanel, Godot.AnimationPlayer node) : base(uiPanel, node) { }
  72. public override ErrorCellAnimationPlayer Clone() => new (UiPanel, (Godot.AnimationPlayer)Instance.Duplicate());
  73. }
  74.  
  75. /// <summary>
  76. /// 类型: <see cref="Godot.Sprite2D"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell
  77. /// </summary>
  78. public class ErrorCell : UiNode<MapEditor, Godot.Sprite2D, ErrorCell>
  79. {
  80. /// <summary>
  81. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.AnimationPlayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCellAnimationPlayer
  82. /// </summary>
  83. public ErrorCellAnimationPlayer L_ErrorCellAnimationPlayer
  84. {
  85. get
  86. {
  87. if (_L_ErrorCellAnimationPlayer == null) _L_ErrorCellAnimationPlayer = new ErrorCellAnimationPlayer(UiPanel, Instance.GetNodeOrNull<Godot.AnimationPlayer>("ErrorCellAnimationPlayer"));
  88. return _L_ErrorCellAnimationPlayer;
  89. }
  90. }
  91. private ErrorCellAnimationPlayer _L_ErrorCellAnimationPlayer;
  92.  
  93. public ErrorCell(MapEditor uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
  94. public override ErrorCell Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
  95. }
  96.  
  97. /// <summary>
  98. /// 类型: <see cref="Godot.Node2D"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.Brush
  99. /// </summary>
  100. public class Brush : UiNode<MapEditor, Godot.Node2D, Brush>
  101. {
  102. public Brush(MapEditor uiPanel, Godot.Node2D node) : base(uiPanel, node) { }
  103. public override Brush Clone() => new (UiPanel, (Godot.Node2D)Instance.Duplicate());
  104. }
  105.  
  106. /// <summary>
  107. /// 类型: <see cref="UI.MapEditor.EditorTileMap"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap
  108. /// </summary>
  109. public class TileMap : UiNode<MapEditor, UI.MapEditor.EditorTileMap, TileMap>
  110. {
  111. /// <summary>
  112. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.ErrorCell
  113. /// </summary>
  114. public ErrorCell L_ErrorCell
  115. {
  116. get
  117. {
  118. if (_L_ErrorCell == null) _L_ErrorCell = new ErrorCell(UiPanel, Instance.GetNodeOrNull<Godot.Sprite2D>("ErrorCell"));
  119. return _L_ErrorCell;
  120. }
  121. }
  122. private ErrorCell _L_ErrorCell;
  123.  
  124. /// <summary>
  125. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.Brush
  126. /// </summary>
  127. public Brush L_Brush
  128. {
  129. get
  130. {
  131. if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNodeOrNull<Godot.Node2D>("Brush"));
  132. return _L_Brush;
  133. }
  134. }
  135. private Brush _L_Brush;
  136.  
  137. public TileMap(MapEditor uiPanel, UI.MapEditor.EditorTileMap node) : base(uiPanel, node) { }
  138. public override TileMap Clone() => new (UiPanel, (UI.MapEditor.EditorTileMap)Instance.Duplicate());
  139. }
  140.  
  141. /// <summary>
  142. /// 类型: <see cref="UI.MapEditorTools.MapEditorToolsPanel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer.MapEditorTools
  143. /// </summary>
  144. public class MapEditorTools : UiNode<MapEditor, UI.MapEditorTools.MapEditorToolsPanel, MapEditorTools>
  145. {
  146. public MapEditorTools(MapEditor uiPanel, UI.MapEditorTools.MapEditorToolsPanel node) : base(uiPanel, node) { }
  147. public override MapEditorTools Clone()
  148. {
  149. var uiNode = new MapEditorTools(UiPanel, (UI.MapEditorTools.MapEditorToolsPanel)Instance.Duplicate());
  150. UiPanel.RecordNestedUi(uiNode.Instance, UiManager.RecordType.Open);
  151. uiNode.Instance.OnCreateUi();
  152. uiNode.Instance.OnInitNestedUi();
  153. return uiNode;
  154. }
  155. }
  156.  
  157. /// <summary>
  158. /// 类型: <see cref="Godot.CanvasLayer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer
  159. /// </summary>
  160. public class CanvasLayer : UiNode<MapEditor, Godot.CanvasLayer, CanvasLayer>
  161. {
  162. /// <summary>
  163. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorTools.MapEditorToolsPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.MapEditorTools
  164. /// </summary>
  165. public MapEditorTools L_MapEditorTools
  166. {
  167. get
  168. {
  169. if (_L_MapEditorTools == null) _L_MapEditorTools = new MapEditorTools(UiPanel, Instance.GetNodeOrNull<UI.MapEditorTools.MapEditorToolsPanel>("MapEditorTools"));
  170. return _L_MapEditorTools;
  171. }
  172. }
  173. private MapEditorTools _L_MapEditorTools;
  174.  
  175. public CanvasLayer(MapEditor uiPanel, Godot.CanvasLayer node) : base(uiPanel, node) { }
  176. public override CanvasLayer Clone() => new (UiPanel, (Godot.CanvasLayer)Instance.Duplicate());
  177. }
  178.  
  179. /// <summary>
  180. /// 类型: <see cref="Godot.SubViewport"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport
  181. /// </summary>
  182. public class SubViewport : UiNode<MapEditor, Godot.SubViewport, SubViewport>
  183. {
  184. /// <summary>
  185. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditor.EditorTileMap"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.TileMap
  186. /// </summary>
  187. public TileMap L_TileMap
  188. {
  189. get
  190. {
  191. if (_L_TileMap == null) _L_TileMap = new TileMap(UiPanel, Instance.GetNodeOrNull<UI.MapEditor.EditorTileMap>("TileMap"));
  192. return _L_TileMap;
  193. }
  194. }
  195. private TileMap _L_TileMap;
  196.  
  197. /// <summary>
  198. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CanvasLayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.CanvasLayer
  199. /// </summary>
  200. public CanvasLayer L_CanvasLayer
  201. {
  202. get
  203. {
  204. if (_L_CanvasLayer == null) _L_CanvasLayer = new CanvasLayer(UiPanel, Instance.GetNodeOrNull<Godot.CanvasLayer>("CanvasLayer"));
  205. return _L_CanvasLayer;
  206. }
  207. }
  208. private CanvasLayer _L_CanvasLayer;
  209.  
  210. public SubViewport(MapEditor uiPanel, Godot.SubViewport node) : base(uiPanel, node) { }
  211. public override SubViewport Clone() => new (UiPanel, (Godot.SubViewport)Instance.Duplicate());
  212. }
  213.  
  214. /// <summary>
  215. /// 类型: <see cref="Godot.SubViewportContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView
  216. /// </summary>
  217. public class MapView : UiNode<MapEditor, Godot.SubViewportContainer, MapView>
  218. {
  219. /// <summary>
  220. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SubViewport"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.SubViewport
  221. /// </summary>
  222. public SubViewport L_SubViewport
  223. {
  224. get
  225. {
  226. if (_L_SubViewport == null) _L_SubViewport = new SubViewport(UiPanel, Instance.GetNodeOrNull<Godot.SubViewport>("SubViewport"));
  227. return _L_SubViewport;
  228. }
  229. }
  230. private SubViewport _L_SubViewport;
  231.  
  232. public MapView(MapEditor uiPanel, Godot.SubViewportContainer node) : base(uiPanel, node) { }
  233. public override MapView Clone() => new (UiPanel, (Godot.SubViewportContainer)Instance.Duplicate());
  234. }
  235.  
  236. /// <summary>
  237. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer
  238. /// </summary>
  239. public class MarginContainer : UiNode<MapEditor, Godot.MarginContainer, MarginContainer>
  240. {
  241. /// <summary>
  242. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SubViewportContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MapView
  243. /// </summary>
  244. public MapView L_MapView
  245. {
  246. get
  247. {
  248. if (_L_MapView == null) _L_MapView = new MapView(UiPanel, Instance.GetNodeOrNull<Godot.SubViewportContainer>("MapView"));
  249. return _L_MapView;
  250. }
  251. }
  252. private MapView _L_MapView;
  253.  
  254. public MarginContainer(MapEditor uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  255. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  256. }
  257.  
  258. /// <summary>
  259. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left
  260. /// </summary>
  261. public class Left : UiNode<MapEditor, Godot.Panel, Left>
  262. {
  263. /// <summary>
  264. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.MarginContainer
  265. /// </summary>
  266. public MarginContainer L_MarginContainer
  267. {
  268. get
  269. {
  270. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNodeOrNull<Godot.MarginContainer>("MarginContainer"));
  271. return _L_MarginContainer;
  272. }
  273. }
  274. private MarginContainer _L_MarginContainer;
  275.  
  276. public Left(MapEditor uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  277. public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  278. }
  279.  
  280. /// <summary>
  281. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right
  282. /// </summary>
  283. public class Right : UiNode<MapEditor, Godot.Panel, Right>
  284. {
  285. public Right(MapEditor uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  286. public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  287. }
  288.  
  289. /// <summary>
  290. /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: MapEditor.Bg.VBoxContainer.HSplitContainer
  291. /// </summary>
  292. public class HSplitContainer : UiNode<MapEditor, Godot.HSplitContainer, HSplitContainer>
  293. {
  294. /// <summary>
  295. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.Left
  296. /// </summary>
  297. public Left L_Left
  298. {
  299. get
  300. {
  301. if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNodeOrNull<Godot.Panel>("Left"));
  302. return _L_Left;
  303. }
  304. }
  305. private Left _L_Left;
  306.  
  307. /// <summary>
  308. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.Right
  309. /// </summary>
  310. public Right L_Right
  311. {
  312. get
  313. {
  314. if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNodeOrNull<Godot.Panel>("Right"));
  315. return _L_Right;
  316. }
  317. }
  318. private Right _L_Right;
  319.  
  320. public HSplitContainer(MapEditor uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
  321. public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
  322. }
  323.  
  324. /// <summary>
  325. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditor.Bg.VBoxContainer
  326. /// </summary>
  327. public class VBoxContainer : UiNode<MapEditor, Godot.VBoxContainer, VBoxContainer>
  328. {
  329. /// <summary>
  330. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.Head
  331. /// </summary>
  332. public Head L_Head
  333. {
  334. get
  335. {
  336. if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNodeOrNull<Godot.Panel>("Head"));
  337. return _L_Head;
  338. }
  339. }
  340. private Head _L_Head;
  341.  
  342. /// <summary>
  343. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: MapEditor.Bg.HSplitContainer
  344. /// </summary>
  345. public HSplitContainer L_HSplitContainer
  346. {
  347. get
  348. {
  349. if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer(UiPanel, Instance.GetNodeOrNull<Godot.HSplitContainer>("HSplitContainer"));
  350. return _L_HSplitContainer;
  351. }
  352. }
  353. private HSplitContainer _L_HSplitContainer;
  354.  
  355. public VBoxContainer(MapEditor uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  356. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  357. }
  358.  
  359. /// <summary>
  360. /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditor.Bg
  361. /// </summary>
  362. public class Bg : UiNode<MapEditor, Godot.Panel, Bg>
  363. {
  364. /// <summary>
  365. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditor.VBoxContainer
  366. /// </summary>
  367. public VBoxContainer L_VBoxContainer
  368. {
  369. get
  370. {
  371. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer"));
  372. return _L_VBoxContainer;
  373. }
  374. }
  375. private VBoxContainer _L_VBoxContainer;
  376.  
  377. public Bg(MapEditor uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  378. public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  379. }
  380.  
  381.  
  382. /// <summary>
  383. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head.Back
  384. /// </summary>
  385. public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
  386.  
  387. /// <summary>
  388. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.Head
  389. /// </summary>
  390. public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
  391.  
  392. /// <summary>
  393. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.AnimationPlayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell.ErrorCellAnimationPlayer
  394. /// </summary>
  395. public ErrorCellAnimationPlayer S_ErrorCellAnimationPlayer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap.L_ErrorCell.L_ErrorCellAnimationPlayer;
  396.  
  397. /// <summary>
  398. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.ErrorCell
  399. /// </summary>
  400. public ErrorCell S_ErrorCell => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap.L_ErrorCell;
  401.  
  402. /// <summary>
  403. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Node2D"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap.Brush
  404. /// </summary>
  405. public Brush S_Brush => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap.L_Brush;
  406.  
  407. /// <summary>
  408. /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditor.EditorTileMap"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.TileMap
  409. /// </summary>
  410. public TileMap S_TileMap => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_TileMap;
  411.  
  412. /// <summary>
  413. /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.MapEditorToolsPanel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer.MapEditorTools
  414. /// </summary>
  415. public MapEditorTools S_MapEditorTools => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_CanvasLayer.L_MapEditorTools;
  416.  
  417. /// <summary>
  418. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CanvasLayer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport.CanvasLayer
  419. /// </summary>
  420. public CanvasLayer S_CanvasLayer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport.L_CanvasLayer;
  421.  
  422. /// <summary>
  423. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SubViewport"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView.SubViewport
  424. /// </summary>
  425. public SubViewport S_SubViewport => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView.L_SubViewport;
  426.  
  427. /// <summary>
  428. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SubViewportContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer.MapView
  429. /// </summary>
  430. public MapView S_MapView => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer.L_MapView;
  431.  
  432. /// <summary>
  433. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left.MarginContainer
  434. /// </summary>
  435. public MarginContainer S_MarginContainer => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left.L_MarginContainer;
  436.  
  437. /// <summary>
  438. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Left
  439. /// </summary>
  440. public Left S_Left => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Left;
  441.  
  442. /// <summary>
  443. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer.Right
  444. /// </summary>
  445. public Right S_Right => L_Bg.L_VBoxContainer.L_HSplitContainer.L_Right;
  446.  
  447. /// <summary>
  448. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer.HSplitContainer
  449. /// </summary>
  450. public HSplitContainer S_HSplitContainer => L_Bg.L_VBoxContainer.L_HSplitContainer;
  451.  
  452. /// <summary>
  453. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditor.Bg.VBoxContainer
  454. /// </summary>
  455. public VBoxContainer S_VBoxContainer => L_Bg.L_VBoxContainer;
  456.  
  457. /// <summary>
  458. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditor.Bg
  459. /// </summary>
  460. public Bg S_Bg => L_Bg;
  461.  
  462. }