using Godot; namespace UI.MapEditorTools; public partial class MapEditorToolsPanel : MapEditorTools { public override void OnCreateUi() { S_DoorToolTemplate.Instance.SetDoorDragAreaNode(S_DoorToolTemplate); } public override void OnShowUi() { S_PenTool.Instance.EmitSignal(BaseButton.SignalName.Pressed); } public override void OnHideUi() { } public void SetDoorToolTransform(Vector2 pos, Vector2 scale) { S_DoorToolTemplate.Instance.SetDoorAreaTransform(pos, scale); } }