namespace UI.TileSetEditor; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditor : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorPanel)this, GetNode<Godot.Panel>("Bg")); return _L_Bg; } } private Bg _L_Bg; public TileSetEditor() : base(nameof(TileSetEditor)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Back /// </summary> public class Back : UiNode<TileSetEditorPanel, Godot.Button, Back> { public Back(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Save /// </summary> public class Save : UiNode<TileSetEditorPanel, Godot.Button, Save> { public Save(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Save Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Title /// </summary> public class Title : UiNode<TileSetEditorPanel, Godot.Label, Title> { public Title(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head /// </summary> public class Head : UiNode<TileSetEditorPanel, Godot.Panel, Head> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Back /// </summary> public Back L_Back { get { if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back")); return _L_Back; } } private Back _L_Back; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Save /// </summary> public Save L_Save { get { if (_L_Save == null) _L_Save = new Save(UiPanel, Instance.GetNode<Godot.Button>("Save")); return _L_Save; } } private Save _L_Save; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Title /// </summary> public Title L_Title { get { if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title")); return _L_Title; } } private Title _L_Title; public Head(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label /// </summary> public class Label : UiNode<TileSetEditorPanel, Godot.Label, Label> { public Label(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton /// </summary> public class AddButton : UiNode<TileSetEditorPanel, Godot.Button, AddButton> { public AddButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton /// </summary> public class DeleteButton : UiNode<TileSetEditorPanel, Godot.Button, DeleteButton> { public DeleteButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.AddButton /// </summary> public AddButton L_AddButton { get { if (_L_AddButton == null) _L_AddButton = new AddButton(UiPanel, Instance.GetNode<Godot.Button>("AddButton")); return _L_AddButton; } } private AddButton _L_AddButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.DeleteButton /// </summary> public DeleteButton L_DeleteButton { get { if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton")); return _L_DeleteButton; } } private DeleteButton _L_DeleteButton; public HBoxContainer_1(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton /// </summary> public class OptionButton : UiNode<TileSetEditorPanel, Godot.OptionButton, OptionButton> { public OptionButton(TileSetEditorPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override OptionButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect /// </summary> public class ColorRect : UiNode<TileSetEditorPanel, Godot.ColorRect, ColorRect> { public ColorRect(TileSetEditorPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select /// </summary> public class Select : UiNode<TileSetEditorPanel, Godot.NinePatchRect, Select> { public Select(TileSetEditorPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.ErrorIcon /// </summary> public class ErrorIcon : UiNode<TileSetEditorPanel, Godot.TextureRect, ErrorIcon> { public ErrorIcon(TileSetEditorPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override ErrorIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab /// </summary> public class Tab : UiNode<TileSetEditorPanel, Godot.Button, Tab> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Select /// </summary> public Select L_Select { get { if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select")); return _L_Select; } } private Select _L_Select; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.ErrorIcon /// </summary> public ErrorIcon L_ErrorIcon { get { if (_L_ErrorIcon == null) _L_ErrorIcon = new ErrorIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorIcon")); return _L_ErrorIcon; } } private ErrorIcon _L_ErrorIcon; public Tab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Tab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<TileSetEditorPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Tab /// </summary> public Tab L_Tab { get { if (_L_Tab == null) _L_Tab = new Tab(UiPanel, Instance.GetNode<Godot.Button>("Tab")); return _L_Tab; } } private Tab _L_Tab; public ScrollContainer(TileSetEditorPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer /// </summary> public class VBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.HBoxContainer /// </summary> public HBoxContainer_1 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_1 _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.OptionButton /// </summary> public OptionButton L_OptionButton { get { if (_L_OptionButton == null) _L_OptionButton = new OptionButton(UiPanel, Instance.GetNode<Godot.OptionButton>("OptionButton")); return _L_OptionButton; } } private OptionButton _L_OptionButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ColorRect /// </summary> public ColorRect L_ColorRect { get { if (_L_ColorRect == null) _L_ColorRect = new ColorRect(UiPanel, Instance.GetNode<Godot.ColorRect>("ColorRect")); return _L_ColorRect; } } private ColorRect _L_ColorRect; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer_1(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot /// </summary> public class LeftRoot : UiNode<TileSetEditorPanel, Godot.Panel, LeftRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.VBoxContainer /// </summary> public VBoxContainer_1 L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer_1 _L_VBoxContainer; public LeftRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot /// </summary> public class RightRoot : UiNode<TileSetEditorPanel, Godot.Panel, RightRoot> { public RightRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override RightRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.LeftRoot /// </summary> public LeftRoot L_LeftRoot { get { if (_L_LeftRoot == null) _L_LeftRoot = new LeftRoot(UiPanel, Instance.GetNode<Godot.Panel>("LeftRoot")); return _L_LeftRoot; } } private LeftRoot _L_LeftRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.RightRoot /// </summary> public RightRoot L_RightRoot { get { if (_L_RightRoot == null) _L_RightRoot = new RightRoot(UiPanel, Instance.GetNode<Godot.Panel>("RightRoot")); return _L_RightRoot; } } private RightRoot _L_RightRoot; public HBoxContainer(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer /// </summary> public class VBoxContainer : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.Head /// </summary> public Head L_Head { get { if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head")); return _L_Head; } } private Head _L_Head; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public VBoxContainer(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg /// </summary> public class Bg : UiNode<TileSetEditorPanel, Godot.Panel, Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public Bg(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Back /// </summary> public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Save /// </summary> public Save S_Save => L_Bg.L_VBoxContainer.L_Head.L_Save; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Title /// </summary> public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head /// </summary> public Head S_Head => L_Bg.L_VBoxContainer.L_Head; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label /// </summary> public Label S_Label => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton /// </summary> public AddButton S_AddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_AddButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton /// </summary> public DeleteButton S_DeleteButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_DeleteButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton /// </summary> public OptionButton S_OptionButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_OptionButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect /// </summary> public ColorRect S_ColorRect => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ColorRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select /// </summary> public Select S_Select => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab.L_Select; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.ErrorIcon /// </summary> public ErrorIcon S_ErrorIcon => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab.L_ErrorIcon; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab /// </summary> public Tab S_Tab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot /// </summary> public LeftRoot S_LeftRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot /// </summary> public RightRoot S_RightRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg /// </summary> public Bg S_Bg => L_Bg; }