[gd_scene load_steps=12 format=3 uid="uid://d0h4xfi1oqf1l"] [ext_resource type="Script" path="res://src/game/activity/bullet/normal/BoomBullet.cs" id="1_1jbgr"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_w1qob"] [ext_resource type="SpriteFrames" uid="uid://d3vma1qjo478l" path="res://resource/spriteFrames/bullet/Bullet0004.tres" id="3_bttus"] [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="3_ofn8c"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"] resource_local_to_scene = true shader = ExtResource("2_w1qob") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"] resource_local_to_scene = true shader = ExtResource("2_w1qob") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = false shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"] size = Vector2(4, 4) [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_chi2i"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="Curve" id="Curve_dt320"] _data = [Vector2(0, 0.730415), 0.0, 0.0, 0, 0, Vector2(0.245238, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0235023), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_ie2e7"] curve = SubResource("Curve_dt320") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kelfq"] lifetime_randomness = 0.7 particle_flag_disable_z = true angle_max = 360.0 spread = 180.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 angular_velocity_max = 45.0 gravity = Vector3(0, 0, 0) scale_min = 0.15 scale_max = 0.6 scale_curve = SubResource("CurveTexture_ie2e7") color = Color(0.619608, 0.619608, 0.619608, 1) anim_offset_max = 1.0 [node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 2 script = ExtResource("1_1jbgr") CollisionArea = NodePath("AnimatedSprite/CollisionArea") CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D") Particles2D = [NodePath("AnimatedSprite/GPUParticles2D")] ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_v77gw") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_p0wfd") sprite_frames = ExtResource("3_bttus") animation = &"move" frame_progress = 0.0471243 [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"] collision_layer = 0 collision_mask = 0 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"] position = Vector2(1, 0) shape = SubResource("RectangleShape2D_c0onq") [node name="GPUParticles2D" type="GPUParticles2D" parent="AnimatedSprite"] material = SubResource("CanvasItemMaterial_chi2i") amount = 10 process_material = SubResource("ParticleProcessMaterial_kelfq") texture = ExtResource("3_ofn8c") lifetime = 0.5 [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_c0onq")