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DungeonShooting / DungeonShooting_Godot / scene / Room.tscn
  1. [gd_scene load_steps=6 format=2]
  2.  
  3. [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=2]
  4. [ext_resource path="res://src/game/room/RoomManager.cs" type="Script" id=3]
  5. [ext_resource path="res://prefab/ui/Cursor.tscn" type="PackedScene" id=4]
  6. [ext_resource path="res://src/game/camera/MainCamera.cs" type="Script" id=5]
  7. [ext_resource path="res://prefab/ui/RoomUI.tscn" type="PackedScene" id=6]
  8.  
  9. [node name="Room" type="Node2D"]
  10. script = ExtResource( 3 )
  11. MouseCursor = ExtResource( 4 )
  12.  
  13. [node name="UI" type="CanvasLayer" parent="."]
  14.  
  15. [node name="RoomUI" parent="UI" instance=ExtResource( 6 )]
  16.  
  17. [node name="MapRoot" type="Node2D" parent="."]
  18. z_index = -10
  19.  
  20. [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 2 )]
  21.  
  22. [node name="Camera2D" type="Camera2D" parent="."]
  23. position = Vector2( 253, 219 )
  24. current = true
  25. process_mode = 0
  26. smoothing_enabled = true
  27. smoothing_speed = 8.0
  28. editor_draw_drag_margin = true
  29. script = ExtResource( 5 )
  30.  
  31. [node name="ObjectRoot" type="Node2D" parent="."]
  32.  
  33. [node name="ItemRoot" type="YSort" parent="."]