[gd_scene load_steps=5 format=3 uid="uid://dhvpoolrlrbq7"] [ext_resource type="Script" path="res://src/game/role/Player.cs" id="1_dl8pn"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ispp0"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_4wbfd"] resource_local_to_scene = true shader = ExtResource("2_ispp0") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_mr55t"] resource_local_to_scene = true shader = ExtResource("2_ispp0") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [node name="Player0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] script = ExtResource("1_dl8pn") ShadowSprite = NodePath("CanvasGroup/ShadowSprite") AnimatedSprite = NodePath("CanvasGroup/AnimatedSprite") Collision = NodePath("Collision") [node name="CanvasGroup" type="CanvasGroup" parent="."] [node name="ShadowSprite" type="Sprite2D" parent="CanvasGroup"] z_index = -1 material = SubResource("ShaderMaterial_4wbfd") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="CanvasGroup"] material = SubResource("ShaderMaterial_mr55t") [node name="Collision" type="CollisionShape2D" parent="."]