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DungeonShooting / DungeonShooting_Godot / prefab / role / Player0001.tscn
@lijincheng lijincheng on 5 Jun 2023 1 KB 自动补全缺失属性
[gd_scene load_steps=5 format=3 uid="uid://dhvpoolrlrbq7"]

[ext_resource type="Script" path="res://src/game/role/Player.cs" id="1_dl8pn"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_ispp0"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_4wbfd"]
resource_local_to_scene = true
shader = ExtResource("2_ispp0")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mr55t"]
resource_local_to_scene = true
shader = ExtResource("2_ispp0")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[node name="Player0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
script = ExtResource("1_dl8pn")
ShadowSprite = NodePath("CanvasGroup/ShadowSprite")
AnimatedSprite = NodePath("CanvasGroup/AnimatedSprite")
Collision = NodePath("Collision")

[node name="CanvasGroup" type="CanvasGroup" parent="."]

[node name="ShadowSprite" type="Sprite2D" parent="CanvasGroup"]
z_index = -1
material = SubResource("ShaderMaterial_4wbfd")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="CanvasGroup"]
material = SubResource("ShaderMaterial_mr55t")

[node name="Collision" type="CollisionShape2D" parent="."]