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DungeonShooting / DungeonShooting_Godot / resource / map / tileset / TileSet1.tres
  1. [gd_resource type="TileSet" load_steps=3 format=3 uid="uid://b00g22o1cqhe8"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/environment/itch-io-DungeonTileset4/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="1_uvtye"]
  4.  
  5. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yvgyd"]
  6. texture = ExtResource("1_uvtye")
  7. 0:0/0 = 0
  8. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  9. 0:0/0/physics_layer_0/angular_velocity = 0.0
  10. 1:0/0 = 0
  11. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  12. 1:0/0/physics_layer_0/angular_velocity = 0.0
  13. 2:0/0 = 0
  14. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  15. 2:0/0/physics_layer_0/angular_velocity = 0.0
  16. 3:0/0 = 0
  17. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  18. 3:0/0/physics_layer_0/angular_velocity = 0.0
  19. 4:0/0 = 0
  20. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  21. 4:0/0/physics_layer_0/angular_velocity = 0.0
  22. 5:0/0 = 0
  23. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  24. 5:0/0/physics_layer_0/angular_velocity = 0.0
  25. 6:0/0 = 0
  26. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  27. 6:0/0/physics_layer_0/angular_velocity = 0.0
  28. 7:0/0 = 0
  29. 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  30. 7:0/0/physics_layer_0/angular_velocity = 0.0
  31. 8:0/0 = 0
  32. 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  33. 8:0/0/physics_layer_0/angular_velocity = 0.0
  34. 9:0/0 = 0
  35. 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 9:0/0/physics_layer_0/angular_velocity = 0.0
  37. 10:0/0 = 0
  38. 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  39. 10:0/0/physics_layer_0/angular_velocity = 0.0
  40. 11:0/next_alternative_id = 2
  41. 11:0/0 = 0
  42. 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 11:0/0/physics_layer_0/angular_velocity = 0.0
  44. 11:0/1 = 1
  45. 11:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  46. 11:0/1/physics_layer_0/angular_velocity = 0.0
  47. 12:0/0 = 0
  48. 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 12:0/0/physics_layer_0/angular_velocity = 0.0
  50. 13:0/next_alternative_id = 2
  51. 13:0/0 = 0
  52. 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  53. 13:0/0/physics_layer_0/angular_velocity = 0.0
  54. 13:0/1 = 1
  55. 13:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  56. 13:0/1/physics_layer_0/angular_velocity = 0.0
  57. 14:0/0 = 0
  58. 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  59. 14:0/0/physics_layer_0/angular_velocity = 0.0
  60. 15:0/0 = 0
  61. 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  62. 15:0/0/physics_layer_0/angular_velocity = 0.0
  63. 0:1/0 = 0
  64. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  65. 0:1/0/physics_layer_0/angular_velocity = 0.0
  66. 1:1/0 = 0
  67. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  68. 1:1/0/physics_layer_0/angular_velocity = 0.0
  69. 2:1/0 = 0
  70. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  71. 2:1/0/physics_layer_0/angular_velocity = 0.0
  72. 3:1/0 = 0
  73. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  74. 3:1/0/physics_layer_0/angular_velocity = 0.0
  75. 4:1/0 = 0
  76. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  77. 4:1/0/physics_layer_0/angular_velocity = 0.0
  78. 5:1/0 = 0
  79. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  80. 5:1/0/physics_layer_0/angular_velocity = 0.0
  81. 6:1/0 = 0
  82. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  83. 6:1/0/physics_layer_0/angular_velocity = 0.0
  84. 7:1/0 = 0
  85. 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  86. 7:1/0/physics_layer_0/angular_velocity = 0.0
  87. 8:1/0 = 0
  88. 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  89. 8:1/0/physics_layer_0/angular_velocity = 0.0
  90. 9:1/0 = 0
  91. 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  92. 9:1/0/physics_layer_0/angular_velocity = 0.0
  93. 10:1/0 = 0
  94. 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  95. 10:1/0/physics_layer_0/angular_velocity = 0.0
  96. 11:1/0 = 0
  97. 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  98. 11:1/0/physics_layer_0/angular_velocity = 0.0
  99. 12:1/0 = 0
  100. 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  101. 12:1/0/physics_layer_0/angular_velocity = 0.0
  102. 13:1/0 = 0
  103. 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  104. 13:1/0/physics_layer_0/angular_velocity = 0.0
  105. 14:1/0 = 0
  106. 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  107. 14:1/0/physics_layer_0/angular_velocity = 0.0
  108. 15:1/0 = 0
  109. 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  110. 15:1/0/physics_layer_0/angular_velocity = 0.0
  111. 0:2/0 = 0
  112. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  113. 0:2/0/physics_layer_0/angular_velocity = 0.0
  114. 1:2/0 = 0
  115. 1:2/0/terrain_set = 0
  116. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  117. 1:2/0/physics_layer_0/angular_velocity = 0.0
  118. 1:2/0/terrains_peering_bit/bottom_left_corner = 0
  119. 1:2/0/terrains_peering_bit/top_left_corner = 0
  120. 1:2/0/terrains_peering_bit/top_right_corner = 0
  121. 1:2/0/custom_data_0 = 2
  122. 2:2/0 = 0
  123. 2:2/0/terrain_set = 0
  124. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  125. 2:2/0/physics_layer_0/angular_velocity = 0.0
  126. 2:2/0/terrains_peering_bit/top_left_corner = 0
  127. 2:2/0/terrains_peering_bit/top_right_corner = 0
  128. 2:2/0/custom_data_0 = 2
  129. 3:2/0 = 0
  130. 3:2/0/terrain_set = 0
  131. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  132. 3:2/0/physics_layer_0/angular_velocity = 0.0
  133. 3:2/0/terrains_peering_bit/bottom_right_corner = 0
  134. 3:2/0/terrains_peering_bit/top_left_corner = 0
  135. 3:2/0/terrains_peering_bit/top_right_corner = 0
  136. 3:2/0/custom_data_0 = 2
  137. 4:2/0 = 0
  138. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 4:2/0/physics_layer_0/angular_velocity = 0.0
  140. 5:2/0 = 0
  141. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 5:2/0/physics_layer_0/angular_velocity = 0.0
  143. 6:2/0 = 0
  144. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  145. 6:2/0/physics_layer_0/angular_velocity = 0.0
  146. 7:2/0 = 0
  147. 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 7:2/0/physics_layer_0/angular_velocity = 0.0
  149. 8:2/0 = 0
  150. 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 8:2/0/physics_layer_0/angular_velocity = 0.0
  152. 9:2/0 = 0
  153. 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  154. 9:2/0/physics_layer_0/angular_velocity = 0.0
  155. 10:2/0 = 0
  156. 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  157. 10:2/0/physics_layer_0/angular_velocity = 0.0
  158. 11:2/0 = 0
  159. 11:2/0/terrain_set = 0
  160. 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  161. 11:2/0/physics_layer_0/angular_velocity = 0.0
  162. 11:2/0/terrains_peering_bit/top_right_corner = 0
  163. 11:2/0/custom_data_0 = 2
  164. 12:2/0 = 0
  165. 12:2/0/terrain_set = 0
  166. 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  167. 12:2/0/physics_layer_0/angular_velocity = 0.0
  168. 13:2/0 = 0
  169. 13:2/0/terrain_set = 0
  170. 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  171. 13:2/0/physics_layer_0/angular_velocity = 0.0
  172. 13:2/0/terrains_peering_bit/top_left_corner = 0
  173. 13:2/0/custom_data_0 = 2
  174. 14:2/0 = 0
  175. 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  176. 14:2/0/physics_layer_0/angular_velocity = 0.0
  177. 15:2/0 = 0
  178. 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  179. 15:2/0/physics_layer_0/angular_velocity = 0.0
  180. 0:3/0 = 0
  181. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  182. 0:3/0/physics_layer_0/angular_velocity = 0.0
  183. 1:3/0 = 0
  184. 1:3/0/terrain_set = 0
  185. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  186. 1:3/0/physics_layer_0/angular_velocity = 0.0
  187. 1:3/0/terrains_peering_bit/bottom_left_corner = 0
  188. 1:3/0/terrains_peering_bit/top_left_corner = 0
  189. 1:3/0/custom_data_0 = 2
  190. 2:3/0 = 0
  191. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  192. 2:3/0/physics_layer_0/angular_velocity = 0.0
  193. 3:3/0 = 0
  194. 3:3/0/terrain_set = 0
  195. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  196. 3:3/0/physics_layer_0/angular_velocity = 0.0
  197. 3:3/0/terrains_peering_bit/bottom_right_corner = 0
  198. 3:3/0/terrains_peering_bit/top_right_corner = 0
  199. 3:3/0/custom_data_0 = 2
  200. 4:3/0 = 0
  201. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  202. 4:3/0/physics_layer_0/angular_velocity = 0.0
  203. 5:3/0 = 0
  204. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  205. 5:3/0/physics_layer_0/angular_velocity = 0.0
  206. 6:3/0 = 0
  207. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  208. 6:3/0/physics_layer_0/angular_velocity = 0.0
  209. 7:3/0 = 0
  210. 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  211. 7:3/0/physics_layer_0/angular_velocity = 0.0
  212. 8:3/0 = 0
  213. 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  214. 8:3/0/physics_layer_0/angular_velocity = 0.0
  215. 9:3/0 = 0
  216. 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 9:3/0/physics_layer_0/angular_velocity = 0.0
  218. 10:3/0 = 0
  219. 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  220. 10:3/0/physics_layer_0/angular_velocity = 0.0
  221. 11:3/0 = 0
  222. 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  223. 11:3/0/physics_layer_0/angular_velocity = 0.0
  224. 12:3/0 = 0
  225. 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  226. 12:3/0/physics_layer_0/angular_velocity = 0.0
  227. 13:3/0 = 0
  228. 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  229. 13:3/0/physics_layer_0/angular_velocity = 0.0
  230. 14:3/0 = 0
  231. 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  232. 14:3/0/physics_layer_0/angular_velocity = 0.0
  233. 15:3/0 = 0
  234. 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  235. 15:3/0/physics_layer_0/angular_velocity = 0.0
  236. 0:4/0 = 0
  237. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  238. 0:4/0/physics_layer_0/angular_velocity = 0.0
  239. 1:4/0 = 0
  240. 1:4/0/terrain_set = 0
  241. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  242. 1:4/0/physics_layer_0/angular_velocity = 0.0
  243. 1:4/0/terrains_peering_bit/bottom_left_corner = 0
  244. 1:4/0/custom_data_0 = 2
  245. 2:4/0 = 0
  246. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  247. 2:4/0/physics_layer_0/angular_velocity = 0.0
  248. 3:4/0 = 0
  249. 3:4/0/terrain_set = 0
  250. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  251. 3:4/0/physics_layer_0/angular_velocity = 0.0
  252. 3:4/0/terrains_peering_bit/bottom_right_corner = 0
  253. 3:4/0/custom_data_0 = 2
  254. 4:4/0 = 0
  255. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  256. 4:4/0/physics_layer_0/angular_velocity = 0.0
  257. 5:4/0 = 0
  258. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  259. 5:4/0/physics_layer_0/angular_velocity = 0.0
  260. 6:4/0 = 0
  261. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  262. 6:4/0/physics_layer_0/angular_velocity = 0.0
  263. 7:4/0 = 0
  264. 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  265. 7:4/0/physics_layer_0/angular_velocity = 0.0
  266. 8:4/0 = 0
  267. 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  268. 8:4/0/physics_layer_0/angular_velocity = 0.0
  269. 9:4/0 = 0
  270. 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  271. 9:4/0/physics_layer_0/angular_velocity = 0.0
  272. 10:4/0 = 0
  273. 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  274. 10:4/0/physics_layer_0/angular_velocity = 0.0
  275. 11:4/0 = 0
  276. 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  277. 11:4/0/physics_layer_0/angular_velocity = 0.0
  278. 12:4/0 = 0
  279. 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  280. 12:4/0/physics_layer_0/angular_velocity = 0.0
  281. 13:4/0 = 0
  282. 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  283. 13:4/0/physics_layer_0/angular_velocity = 0.0
  284. 14:4/0 = 0
  285. 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  286. 14:4/0/physics_layer_0/angular_velocity = 0.0
  287. 15:4/0 = 0
  288. 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  289. 15:4/0/physics_layer_0/angular_velocity = 0.0
  290. 0:5/0 = 0
  291. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  292. 0:5/0/physics_layer_0/angular_velocity = 0.0
  293. 1:5/0 = 0
  294. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  295. 1:5/0/physics_layer_0/angular_velocity = 0.0
  296. 2:5/0 = 0
  297. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  298. 2:5/0/physics_layer_0/angular_velocity = 0.0
  299. 3:5/0 = 0
  300. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  301. 3:5/0/physics_layer_0/angular_velocity = 0.0
  302. 4:5/0 = 0
  303. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  304. 4:5/0/physics_layer_0/angular_velocity = 0.0
  305. 5:5/0 = 0
  306. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  307. 5:5/0/physics_layer_0/angular_velocity = 0.0
  308. 6:5/0 = 0
  309. 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  310. 6:5/0/physics_layer_0/angular_velocity = 0.0
  311. 7:5/0 = 0
  312. 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  313. 7:5/0/physics_layer_0/angular_velocity = 0.0
  314. 8:5/0 = 0
  315. 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  316. 8:5/0/physics_layer_0/angular_velocity = 0.0
  317. 9:5/0 = 0
  318. 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  319. 9:5/0/physics_layer_0/angular_velocity = 0.0
  320. 10:5/0 = 0
  321. 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  322. 10:5/0/physics_layer_0/angular_velocity = 0.0
  323. 11:5/0 = 0
  324. 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  325. 11:5/0/physics_layer_0/angular_velocity = 0.0
  326. 12:5/0 = 0
  327. 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  328. 12:5/0/physics_layer_0/angular_velocity = 0.0
  329. 13:5/0 = 0
  330. 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  331. 13:5/0/physics_layer_0/angular_velocity = 0.0
  332. 14:5/0 = 0
  333. 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  334. 14:5/0/physics_layer_0/angular_velocity = 0.0
  335. 15:5/0 = 0
  336. 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  337. 15:5/0/physics_layer_0/angular_velocity = 0.0
  338. 0:6/0 = 0
  339. 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  340. 0:6/0/physics_layer_0/angular_velocity = 0.0
  341. 1:6/next_alternative_id = 3
  342. 1:6/0 = 0
  343. 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  344. 1:6/0/physics_layer_0/angular_velocity = 0.0
  345. 1:6/0/custom_data_0 = 1
  346. 1:6/2 = 2
  347. 1:6/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  348. 1:6/2/physics_layer_0/angular_velocity = 0.0
  349. 2:6/next_alternative_id = 3
  350. 2:6/0 = 0
  351. 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  352. 2:6/0/physics_layer_0/angular_velocity = 0.0
  353. 2:6/0/custom_data_0 = 1
  354. 2:6/2 = 2
  355. 2:6/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  356. 2:6/2/physics_layer_0/angular_velocity = 0.0
  357. 3:6/next_alternative_id = 3
  358. 3:6/0 = 0
  359. 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  360. 3:6/0/physics_layer_0/angular_velocity = 0.0
  361. 3:6/0/custom_data_0 = 1
  362. 3:6/2 = 2
  363. 3:6/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  364. 3:6/2/physics_layer_0/angular_velocity = 0.0
  365. 4:6/0 = 0
  366. 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  367. 4:6/0/physics_layer_0/angular_velocity = 0.0
  368. 5:6/0 = 0
  369. 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  370. 5:6/0/physics_layer_0/angular_velocity = 0.0
  371. 6:6/0 = 0
  372. 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  373. 6:6/0/physics_layer_0/angular_velocity = 0.0
  374. 7:6/0 = 0
  375. 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  376. 7:6/0/physics_layer_0/angular_velocity = 0.0
  377. 8:6/0 = 0
  378. 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  379. 8:6/0/physics_layer_0/angular_velocity = 0.0
  380. 9:6/0 = 0
  381. 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  382. 9:6/0/physics_layer_0/angular_velocity = 0.0
  383. 10:6/0 = 0
  384. 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  385. 10:6/0/physics_layer_0/angular_velocity = 0.0
  386. 11:6/0 = 0
  387. 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  388. 11:6/0/physics_layer_0/angular_velocity = 0.0
  389. 12:6/0 = 0
  390. 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  391. 12:6/0/physics_layer_0/angular_velocity = 0.0
  392. 13:6/0 = 0
  393. 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  394. 13:6/0/physics_layer_0/angular_velocity = 0.0
  395. 14:6/0 = 0
  396. 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  397. 14:6/0/physics_layer_0/angular_velocity = 0.0
  398. 15:6/0 = 0
  399. 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  400. 15:6/0/physics_layer_0/angular_velocity = 0.0
  401. 0:7/0 = 0
  402. 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  403. 0:7/0/physics_layer_0/angular_velocity = 0.0
  404. 1:7/0 = 0
  405. 1:7/0/terrain_set = 0
  406. 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  407. 1:7/0/physics_layer_0/angular_velocity = 0.0
  408. 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  409. 1:7/0/terrains_peering_bit/bottom_right_corner = 0
  410. 1:7/0/terrains_peering_bit/bottom_left_corner = 0
  411. 1:7/0/terrains_peering_bit/top_left_corner = 0
  412. 1:7/0/custom_data_0 = 1
  413. 2:7/0 = 0
  414. 2:7/0/terrain_set = 0
  415. 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  416. 2:7/0/physics_layer_0/angular_velocity = 0.0
  417. 2:7/0/terrains_peering_bit/bottom_right_corner = 0
  418. 2:7/0/terrains_peering_bit/bottom_left_corner = 0
  419. 2:7/0/custom_data_0 = 1
  420. 3:7/0 = 0
  421. 3:7/0/terrain_set = 0
  422. 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  423. 3:7/0/physics_layer_0/angular_velocity = 0.0
  424. 3:7/0/terrains_peering_bit/bottom_right_corner = 0
  425. 3:7/0/terrains_peering_bit/bottom_left_corner = 0
  426. 3:7/0/terrains_peering_bit/top_right_corner = 0
  427. 3:7/0/custom_data_0 = 1
  428. 4:7/0 = 0
  429. 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  430. 4:7/0/physics_layer_0/angular_velocity = 0.0
  431. 5:7/0 = 0
  432. 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  433. 5:7/0/physics_layer_0/angular_velocity = 0.0
  434. 6:7/0 = 0
  435. 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  436. 6:7/0/physics_layer_0/angular_velocity = 0.0
  437. 7:7/0 = 0
  438. 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  439. 7:7/0/physics_layer_0/angular_velocity = 0.0
  440. 8:7/0 = 0
  441. 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  442. 8:7/0/physics_layer_0/angular_velocity = 0.0
  443. 9:7/0 = 0
  444. 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  445. 9:7/0/physics_layer_0/angular_velocity = 0.0
  446. 10:7/0 = 0
  447. 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  448. 10:7/0/physics_layer_0/angular_velocity = 0.0
  449. 11:7/0 = 0
  450. 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  451. 11:7/0/physics_layer_0/angular_velocity = 0.0
  452. 12:7/0 = 0
  453. 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  454. 12:7/0/physics_layer_0/angular_velocity = 0.0
  455. 13:7/0 = 0
  456. 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  457. 13:7/0/physics_layer_0/angular_velocity = 0.0
  458. 14:7/0 = 0
  459. 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  460. 14:7/0/physics_layer_0/angular_velocity = 0.0
  461. 15:7/0 = 0
  462. 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  463. 15:7/0/physics_layer_0/angular_velocity = 0.0
  464. 0:8/0 = 0
  465. 0:8/0/terrain_set = 0
  466. 0:8/0/terrain = 0
  467. 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  468. 0:8/0/physics_layer_0/angular_velocity = 0.0
  469. 0:8/0/terrains_peering_bit/bottom_right_corner = 0
  470. 0:8/0/terrains_peering_bit/bottom_left_corner = 0
  471. 0:8/0/terrains_peering_bit/top_left_corner = 0
  472. 0:8/0/terrains_peering_bit/top_right_corner = 0
  473. 1:8/0 = 0
  474. 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  475. 1:8/0/physics_layer_0/angular_velocity = 0.0
  476. 2:8/0 = 0
  477. 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  478. 2:8/0/physics_layer_0/angular_velocity = 0.0
  479. 3:8/0 = 0
  480. 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  481. 3:8/0/physics_layer_0/angular_velocity = 0.0
  482. 4:8/0 = 0
  483. 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  484. 4:8/0/physics_layer_0/angular_velocity = 0.0
  485. 5:8/0 = 0
  486. 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  487. 5:8/0/physics_layer_0/angular_velocity = 0.0
  488. 6:8/0 = 0
  489. 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  490. 6:8/0/physics_layer_0/angular_velocity = 0.0
  491. 7:8/0 = 0
  492. 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  493. 7:8/0/physics_layer_0/angular_velocity = 0.0
  494. 8:8/0 = 0
  495. 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  496. 8:8/0/physics_layer_0/angular_velocity = 0.0
  497. 9:8/0 = 0
  498. 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  499. 9:8/0/physics_layer_0/angular_velocity = 0.0
  500. 10:8/0 = 0
  501. 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  502. 10:8/0/physics_layer_0/angular_velocity = 0.0
  503. 11:8/0 = 0
  504. 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  505. 11:8/0/physics_layer_0/angular_velocity = 0.0
  506. 12:8/0 = 0
  507. 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  508. 12:8/0/physics_layer_0/angular_velocity = 0.0
  509. 13:8/0 = 0
  510. 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  511. 13:8/0/physics_layer_0/angular_velocity = 0.0
  512. 14:8/0 = 0
  513. 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  514. 14:8/0/physics_layer_0/angular_velocity = 0.0
  515. 15:8/0 = 0
  516. 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  517. 15:8/0/physics_layer_0/angular_velocity = 0.0
  518. 0:9/0 = 0
  519. 0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  520. 0:9/0/physics_layer_0/angular_velocity = 0.0
  521. 1:9/0 = 0
  522. 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  523. 1:9/0/physics_layer_0/angular_velocity = 0.0
  524. 2:9/0 = 0
  525. 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  526. 2:9/0/physics_layer_0/angular_velocity = 0.0
  527. 3:9/0 = 0
  528. 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  529. 3:9/0/physics_layer_0/angular_velocity = 0.0
  530. 4:9/0 = 0
  531. 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  532. 4:9/0/physics_layer_0/angular_velocity = 0.0
  533. 5:9/0 = 0
  534. 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  535. 5:9/0/physics_layer_0/angular_velocity = 0.0
  536. 5:9/0/custom_data_0 = 1
  537. 6:9/0 = 0
  538. 6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  539. 6:9/0/physics_layer_0/angular_velocity = 0.0
  540. 6:9/0/custom_data_0 = 1
  541. 7:9/0 = 0
  542. 7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  543. 7:9/0/physics_layer_0/angular_velocity = 0.0
  544. 7:9/0/custom_data_0 = 1
  545. 10:9/0 = 0
  546. 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  547. 10:9/0/physics_layer_0/angular_velocity = 0.0
  548. 11:9/0 = 0
  549. 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  550. 11:9/0/physics_layer_0/angular_velocity = 0.0
  551. 12:9/0 = 0
  552. 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  553. 12:9/0/physics_layer_0/angular_velocity = 0.0
  554. 13:9/0 = 0
  555. 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  556. 13:9/0/physics_layer_0/angular_velocity = 0.0
  557. 14:9/0 = 0
  558. 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  559. 14:9/0/physics_layer_0/angular_velocity = 0.0
  560. 15:9/0 = 0
  561. 15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  562. 15:9/0/physics_layer_0/angular_velocity = 0.0
  563. 0:10/0 = 0
  564. 0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  565. 0:10/0/physics_layer_0/angular_velocity = 0.0
  566. 1:10/0 = 0
  567. 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  568. 1:10/0/physics_layer_0/angular_velocity = 0.0
  569. 2:10/0 = 0
  570. 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  571. 2:10/0/physics_layer_0/angular_velocity = 0.0
  572. 3:10/0 = 0
  573. 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  574. 3:10/0/physics_layer_0/angular_velocity = 0.0
  575. 5:10/0 = 0
  576. 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  577. 5:10/0/physics_layer_0/angular_velocity = 0.0
  578. 5:10/0/custom_data_0 = 1
  579. 6:10/0 = 0
  580. 6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  581. 6:10/0/physics_layer_0/angular_velocity = 0.0
  582. 6:10/0/custom_data_0 = 1
  583. 7:10/0 = 0
  584. 7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  585. 7:10/0/physics_layer_0/angular_velocity = 0.0
  586. 7:10/0/custom_data_0 = 1
  587. 13:10/0 = 0
  588. 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  589. 13:10/0/physics_layer_0/angular_velocity = 0.0
  590. 14:10/0 = 0
  591. 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  592. 14:10/0/physics_layer_0/angular_velocity = 0.0
  593. 15:10/0 = 0
  594. 15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  595. 15:10/0/physics_layer_0/angular_velocity = 0.0
  596. 0:11/0 = 0
  597. 0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  598. 0:11/0/physics_layer_0/angular_velocity = 0.0
  599. 1:11/0 = 0
  600. 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  601. 1:11/0/physics_layer_0/angular_velocity = 0.0
  602. 2:11/0 = 0
  603. 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  604. 2:11/0/physics_layer_0/angular_velocity = 0.0
  605. 3:11/0 = 0
  606. 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  607. 3:11/0/physics_layer_0/angular_velocity = 0.0
  608. 4:11/0 = 0
  609. 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  610. 4:11/0/physics_layer_0/angular_velocity = 0.0
  611. 13:11/0 = 0
  612. 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  613. 13:11/0/physics_layer_0/angular_velocity = 0.0
  614. 14:11/0 = 0
  615. 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  616. 14:11/0/physics_layer_0/angular_velocity = 0.0
  617. 15:11/0 = 0
  618. 15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  619. 15:11/0/physics_layer_0/angular_velocity = 0.0
  620.  
  621. [resource]
  622. physics_layer_0/collision_layer = 1
  623. physics_layer_0/collision_mask = 0
  624. terrain_set_0/mode = 1
  625. terrain_set_0/terrain_0/name = "Terrain 0"
  626. terrain_set_0/terrain_0/color = Color(0.886275, 0.0980392, 0.0980392, 1)
  627. custom_data_layer_0/name = "TileLayer"
  628. custom_data_layer_0/type = 2
  629. sources/0 = SubResource("TileSetAtlasSource_yvgyd")