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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy0001.tscn
@小李xl 小李xl on 10 Nov 2023 2 KB 更改角色模板继承关系
[gd_scene load_steps=7 format=3 uid="uid://b8s1dgu63fddf"]

[ext_resource type="PackedScene" uid="uid://dbrig6dq441wo" path="res://prefab/role/template/AdvancedEnemyTemplate.tscn" id="1_2vqwe"]
[ext_resource type="Script" path="res://src/game/activity/role/enemy/AdvancedEnemy.cs" id="2_thbey"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"]
[ext_resource type="SpriteFrames" uid="uid://cnctpyrn02rhd" path="res://resource/spriteFrames/role/Enemy0001.tres" id="4_qv8w5"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7y56"]
resource_local_to_scene = true
shader = ExtResource("3_x8agd")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="ShaderMaterial" id="ShaderMaterial_2kup1"]
resource_local_to_scene = true
shader = ExtResource("3_x8agd")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[node name="Enemy0001" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "MountPoint", "BackMountPoint", "MeleeAttackArea", "MeleeAttackCollision", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_2vqwe")]
script = ExtResource("2_thbey")
ViewRay = NodePath("ViewRay")
NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D")
NavigationPoint = NodePath("NavigationPoint")
MountPoint = NodePath("MountPoint")
BackMountPoint = NodePath("BackMountPoint")
MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea")
MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision")
HurtArea = NodePath("HurtArea")
HurtCollision = NodePath("HurtArea/HurtCollision")
InteractiveArea = NodePath("InteractiveArea")
InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_f7y56")

[node name="AnimatedSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_2kup1")
sprite_frames = ExtResource("4_qv8w5")