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DungeonShooting / DungeonShooting_Godot / src / framework / activity / ActivityThrowData.cs
  1. using Godot;
  2.  
  3. public class ActivityThrowData
  4. {
  5. /// <summary>
  6. /// 是否是第一次下坠
  7. /// </summary>
  8. public bool FirstFall = true;
  9. /// <summary>
  10. /// 下坠是否已经结束
  11. /// </summary>
  12. public bool IsFallOver = true;
  13.  
  14. /// <summary>
  15. /// 物体大小
  16. /// </summary>
  17. public Vector2 Size = Vector2.One;
  18.  
  19. /// <summary>
  20. /// 碰撞器形状
  21. /// </summary>
  22. public RectangleShape2D RectangleShape;
  23.  
  24. /// <summary>
  25. /// 落地之后是否弹跳
  26. /// </summary>
  27. public bool Bounce;
  28.  
  29. /// <summary>
  30. /// 回弹的强度
  31. /// </summary>
  32. public float BounceStrength = 0.5f;
  33.  
  34. /// <summary>
  35. /// 回弹后的速度
  36. /// </summary>
  37. public float BounceSpeed = 0.8f;
  38. //----------- 用于记录原始信息 --------------
  39. public bool UseOrigin = true;
  40. public Shape2D OriginShape;
  41. public Vector2 OriginPosition;
  42. public float OriginRotation;
  43. public Vector2 OriginScale;
  44. public int OriginZIndex;
  45. public Vector2 OriginSpritePosition;
  46. public bool OriginCollisionEnable;
  47. public Vector2 OriginCollisionPosition;
  48. public float OriginCollisionRotation;
  49. public Vector2 OriginCollisionScale;
  50. public uint OriginCollisionMask;
  51. public uint OriginCollisionLayer;
  52. }