using Godot; namespace UI.TileSetEditorTerrain; public class MaskCell : UiCell<TileSetEditorTerrain.BottomCell, Rect2I> { public override void OnInit() { CellNode.Instance.Init(this); } public override void OnSetData(Rect2I data) { CellNode.Instance.SetRect(data); } public override void OnSelect() { CellNode.Instance.DragOutline = true; } public override void OnUnSelect() { CellNode.Instance.DragOutline = false; } }