[gd_resource type="Animation" format=2] [resource] resource_name = "hit" length = 0.15 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05, 0.15 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 1.0, 1.0, 0.0 ] }