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DungeonShooting / DungeonShooting_Godot / src / game / activity / weapon / gun / Gun.cs
using Godot;

/// <summary>
/// 普通的枪
/// </summary>
[Tool, GlobalClass]
public partial class Gun : Weapon
{
    
    protected override void OnFire()
    {
        //创建一个弹壳
        ThrowShell(ActivityObject.Ids.Id_shell0001);
        
        if (Master == Player.Current)
        {
            //创建抖动
            GameCamera.Main.DirectionalShake(Vector2.Right.Rotated(GlobalRotation) * 2f);
        }

        //创建开火特效
        var packedScene = ResourceManager.Load<PackedScene>(ResourcePath.prefab_effect_ShotFire_tscn);
        var sprite = packedScene.Instantiate<Sprite2D>();
        sprite.GlobalPosition = FirePoint.GlobalPosition;
        sprite.GlobalRotation = FirePoint.GlobalRotation;
        sprite.AddToActivityRoot(RoomLayerEnum.YSortLayer);

        //播放射击音效
        SoundManager.PlaySoundEffectPosition(ResourcePath.resource_sound_sfx_ordinaryBullet2_mp3, GameApplication.Instance.ViewToGlobalPosition(GlobalPosition), -8);
    }

    protected override void OnShoot(float fireRotation)
    {
        //创建子弹
        var bullet = ActivityObject.Create<Bullet>(Attribute.BulletId);
        bullet.Init(
            this,
            350,
            Utils.RandomRangeFloat(Attribute.MinDistance, Attribute.MaxDistance),
            FirePoint.GlobalPosition,
            fireRotation,
            GetAttackLayer()
        );
        bullet.PutDown(RoomLayerEnum.YSortLayer);
    }
}