namespace UI.Setting; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Setting : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect /// </summary> public ColorRect L_ColorRect { get { if (_L_ColorRect == null) _L_ColorRect = new ColorRect((SettingPanel)this, GetNode<Godot.ColorRect>("ColorRect")); return _L_ColorRect; } } private ColorRect _L_ColorRect; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: Setting.TextureRect /// </summary> public TextureRect L_TextureRect { get { if (_L_TextureRect == null) _L_TextureRect = new TextureRect((SettingPanel)this, GetNode<Godot.TextureRect>("TextureRect")); return _L_TextureRect; } } private TextureRect _L_TextureRect; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer((SettingPanel)this, GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public Setting() : base(nameof(Setting)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: Setting.ColorRect /// </summary> public class ColorRect : UiNode<SettingPanel, Godot.ColorRect, ColorRect> { public ColorRect(SettingPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: Setting.TextureRect /// </summary> public class TextureRect : UiNode<SettingPanel, Godot.TextureRect, TextureRect> { public TextureRect(SettingPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TextureRect Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.Title /// </summary> public class Title : UiNode<SettingPanel, Godot.Label, Title> { public Title(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen.Name /// </summary> public class Name : UiNode<SettingPanel, Godot.Label, Name> { public Name(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.CheckBox"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen.CheckBox /// </summary> public class CheckBox : UiNode<SettingPanel, Godot.CheckBox, CheckBox> { public CheckBox(SettingPanel uiPanel, Godot.CheckBox node) : base(uiPanel, node) { } public override CheckBox Clone() => new (UiPanel, (Godot.CheckBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen /// </summary> public class FullScreen : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Name /// </summary> public Name L_Name { get { if (_L_Name == null) _L_Name = new Name(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.SettingMenu.CheckBox /// </summary> public CheckBox L_CheckBox { get { if (_L_CheckBox == null) _L_CheckBox = new CheckBox(UiPanel, Instance.GetNode<Godot.CheckBox>("CheckBox")); return _L_CheckBox; } } private CheckBox _L_CheckBox; public FullScreen(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override FullScreen Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen2.Label /// </summary> public class Label : UiNode<SettingPanel, Godot.Label, Label> { public Label(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSlider"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen2.BGM /// </summary> public class BGM : UiNode<SettingPanel, Godot.HSlider, BGM> { public BGM(SettingPanel uiPanel, Godot.HSlider node) : base(uiPanel, node) { } public override BGM Clone() => new (UiPanel, (Godot.HSlider)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen2 /// </summary> public class FullScreen2 : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.BGM /// </summary> public BGM L_BGM { get { if (_L_BGM == null) _L_BGM = new BGM(UiPanel, Instance.GetNode<Godot.HSlider>("BGM")); return _L_BGM; } } private BGM _L_BGM; public FullScreen2(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override FullScreen2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen3.Label /// </summary> public class Label_1 : UiNode<SettingPanel, Godot.Label, Label_1> { public Label_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSlider"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen3.SFX /// </summary> public class SFX : UiNode<SettingPanel, Godot.HSlider, SFX> { public SFX(SettingPanel uiPanel, Godot.HSlider node) : base(uiPanel, node) { } public override SFX Clone() => new (UiPanel, (Godot.HSlider)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu.FullScreen3 /// </summary> public class FullScreen3 : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Label /// </summary> public Label_1 L_Label { get { if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_1 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.SFX /// </summary> public SFX L_SFX { get { if (_L_SFX == null) _L_SFX = new SFX(UiPanel, Instance.GetNode<Godot.HSlider>("SFX")); return _L_SFX; } } private SFX _L_SFX; public FullScreen3(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override FullScreen3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.Back /// </summary> public class Back : UiNode<SettingPanel, Godot.Button, Back> { public Back(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu /// </summary> public class SettingMenu : UiNode<SettingPanel, Godot.VBoxContainer, SettingMenu> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.Title /// </summary> public Title L_Title { get { if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title")); return _L_Title; } } private Title _L_Title; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen /// </summary> public FullScreen L_FullScreen { get { if (_L_FullScreen == null) _L_FullScreen = new FullScreen(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen")); return _L_FullScreen; } } private FullScreen _L_FullScreen; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen2 /// </summary> public FullScreen2 L_FullScreen2 { get { if (_L_FullScreen2 == null) _L_FullScreen2 = new FullScreen2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen2")); return _L_FullScreen2; } } private FullScreen2 _L_FullScreen2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen3 /// </summary> public FullScreen3 L_FullScreen3 { get { if (_L_FullScreen3 == null) _L_FullScreen3 = new FullScreen3(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen3")); return _L_FullScreen3; } } private FullScreen3 _L_FullScreen3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back /// </summary> public Back L_Back { get { if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back")); return _L_Back; } } private Back _L_Back; public SettingMenu(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override SettingMenu Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: Setting.ScrollContainer /// </summary> public class ScrollContainer : UiNode<SettingPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.SettingMenu /// </summary> public SettingMenu L_SettingMenu { get { if (_L_SettingMenu == null) _L_SettingMenu = new SettingMenu(UiPanel, Instance.GetNode<Godot.VBoxContainer>("SettingMenu")); return _L_SettingMenu; } } private SettingMenu _L_SettingMenu; public ScrollContainer(SettingPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect /// </summary> public ColorRect S_ColorRect => L_ColorRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: Setting.TextureRect /// </summary> public TextureRect S_TextureRect => L_TextureRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Title /// </summary> public Title S_Title => L_ScrollContainer.L_SettingMenu.L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen.Name /// </summary> public Name S_Name => L_ScrollContainer.L_SettingMenu.L_FullScreen.L_Name; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen.CheckBox /// </summary> public CheckBox S_CheckBox => L_ScrollContainer.L_SettingMenu.L_FullScreen.L_CheckBox; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen /// </summary> public FullScreen S_FullScreen => L_ScrollContainer.L_SettingMenu.L_FullScreen; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen2.BGM /// </summary> public BGM S_BGM => L_ScrollContainer.L_SettingMenu.L_FullScreen2.L_BGM; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen2 /// </summary> public FullScreen2 S_FullScreen2 => L_ScrollContainer.L_SettingMenu.L_FullScreen2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSlider"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen3.SFX /// </summary> public SFX S_SFX => L_ScrollContainer.L_SettingMenu.L_FullScreen3.L_SFX; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu.FullScreen3 /// </summary> public FullScreen3 S_FullScreen3 => L_ScrollContainer.L_SettingMenu.L_FullScreen3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.Back /// </summary> public Back S_Back => L_ScrollContainer.L_SettingMenu.L_Back; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu /// </summary> public SettingMenu S_SettingMenu => L_ScrollContainer.L_SettingMenu; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_ScrollContainer; }