namespace UI.MapEditorMapMark; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorMapMark : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(this, GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MapEditorMapMark() : base(nameof(MapEditorMapMark)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapMark.VBoxContainer.MarkLabel /// </summary> public class MarkLabel : UiNode<MapEditorMapMark, Godot.Label, MarkLabel> { public MarkLabel(MapEditorMapMark uiPanel, Godot.Label node) : base(uiPanel, node) { } public override MarkLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.PreinstallOption /// </summary> public class PreinstallOption : UiNode<MapEditorMapMark, Godot.OptionButton, PreinstallOption> { public PreinstallOption(MapEditorMapMark uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override PreinstallOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.AddPreinstall /// </summary> public class AddPreinstall : UiNode<MapEditorMapMark, Godot.Button, AddPreinstall> { public AddPreinstall(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddPreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.EditPreinstall /// </summary> public class EditPreinstall : UiNode<MapEditorMapMark, Godot.Button, EditPreinstall> { public EditPreinstall(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override EditPreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.DeletePreinstall /// </summary> public class DeletePreinstall : UiNode<MapEditorMapMark, Godot.Button, DeletePreinstall> { public DeletePreinstall(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DeletePreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorMapMark, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.PreinstallOption /// </summary> public PreinstallOption L_PreinstallOption { get { if (_L_PreinstallOption == null) _L_PreinstallOption = new PreinstallOption(UiPanel, Instance.GetNodeOrNull<Godot.OptionButton>("PreinstallOption")); return _L_PreinstallOption; } } private PreinstallOption _L_PreinstallOption; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.AddPreinstall /// </summary> public AddPreinstall L_AddPreinstall { get { if (_L_AddPreinstall == null) _L_AddPreinstall = new AddPreinstall(UiPanel, Instance.GetNodeOrNull<Godot.Button>("AddPreinstall")); return _L_AddPreinstall; } } private AddPreinstall _L_AddPreinstall; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.EditPreinstall /// </summary> public EditPreinstall L_EditPreinstall { get { if (_L_EditPreinstall == null) _L_EditPreinstall = new EditPreinstall(UiPanel, Instance.GetNodeOrNull<Godot.Button>("EditPreinstall")); return _L_EditPreinstall; } } private EditPreinstall _L_EditPreinstall; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DeletePreinstall /// </summary> public DeletePreinstall L_DeletePreinstall { get { if (_L_DeletePreinstall == null) _L_DeletePreinstall = new DeletePreinstall(UiPanel, Instance.GetNodeOrNull<Godot.Button>("DeletePreinstall")); return _L_DeletePreinstall; } } private DeletePreinstall _L_DeletePreinstall; public HBoxContainer(MapEditorMapMark uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapMark.VBoxContainer.MarkLabel2 /// </summary> public class MarkLabel2 : UiNode<MapEditorMapMark, Godot.Label, MarkLabel2> { public MarkLabel2(MapEditorMapMark uiPanel, Godot.Label node) : base(uiPanel, node) { } public override MarkLabel2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool.AddMark /// </summary> public class AddMark : UiNode<MapEditorMapMark, Godot.Button, AddMark> { public AddMark(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddMark Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool.EditMark /// </summary> public class EditMark : UiNode<MapEditorMapMark, Godot.Button, EditMark> { public EditMark(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override EditMark Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool.DeleteMark /// </summary> public class DeleteMark : UiNode<MapEditorMapMark, Godot.Button, DeleteMark> { public DeleteMark(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DeleteMark Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool /// </summary> public class DynamicTool : UiNode<MapEditorMapMark, Godot.HBoxContainer, DynamicTool> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.AddMark /// </summary> public AddMark L_AddMark { get { if (_L_AddMark == null) _L_AddMark = new AddMark(UiPanel, Instance.GetNodeOrNull<Godot.Button>("AddMark")); return _L_AddMark; } } private AddMark _L_AddMark; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.EditMark /// </summary> public EditMark L_EditMark { get { if (_L_EditMark == null) _L_EditMark = new EditMark(UiPanel, Instance.GetNodeOrNull<Godot.Button>("EditMark")); return _L_EditMark; } } private EditMark _L_EditMark; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DeleteMark /// </summary> public DeleteMark L_DeleteMark { get { if (_L_DeleteMark == null) _L_DeleteMark = new DeleteMark(UiPanel, Instance.GetNodeOrNull<Godot.Button>("DeleteMark")); return _L_DeleteMark; } } private DeleteMark _L_DeleteMark; public DynamicTool(MapEditorMapMark uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override DynamicTool Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.HBoxContainer.TextureButton /// </summary> public class TextureButton : UiNode<MapEditorMapMark, Godot.TextureButton, TextureButton> { public TextureButton(MapEditorMapMark uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override TextureButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.HBoxContainer.WaveButton /// </summary> public class WaveButton : UiNode<MapEditorMapMark, Godot.Button, WaveButton> { public WaveButton(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override WaveButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.HBoxContainer /// </summary> public class HBoxContainer_1 : UiNode<MapEditorMapMark, Godot.HBoxContainer, HBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.TextureButton /// </summary> public TextureButton L_TextureButton { get { if (_L_TextureButton == null) _L_TextureButton = new TextureButton(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("TextureButton")); return _L_TextureButton; } } private TextureButton _L_TextureButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.WaveButton /// </summary> public WaveButton L_WaveButton { get { if (_L_WaveButton == null) _L_WaveButton = new WaveButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("WaveButton")); return _L_WaveButton; } } private WaveButton _L_WaveButton; public HBoxContainer_1(MapEditorMapMark uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.MarginContainer.HBoxContainer.MarkButton /// </summary> public class MarkButton : UiNode<MapEditorMapMark, Godot.Button, MarkButton> { public MarkButton(MapEditorMapMark uiPanel, Godot.Button node) : base(uiPanel, node) { } public override MarkButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.MarginContainer.HBoxContainer /// </summary> public class HBoxContainer_2 : UiNode<MapEditorMapMark, Godot.HBoxContainer, HBoxContainer_2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.MarginContainer.MarkButton /// </summary> public MarkButton L_MarkButton { get { if (_L_MarkButton == null) _L_MarkButton = new MarkButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("MarkButton")); return _L_MarkButton; } } private MarkButton _L_MarkButton; public HBoxContainer_2(MapEditorMapMark uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.MarginContainer /// </summary> public class MarginContainer : UiNode<MapEditorMapMark, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.HBoxContainer /// </summary> public HBoxContainer_2 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_2(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_2 _L_HBoxContainer; public MarginContainer(MapEditorMapMark uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate /// </summary> public class WaveTemplate : UiNode<MapEditorMapMark, Godot.VBoxContainer, WaveTemplate> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer_1 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_1 _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNodeOrNull<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public WaveTemplate(MapEditorMapMark uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override WaveTemplate Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer /// </summary> public class VBoxContainer_1 : UiNode<MapEditorMapMark, Godot.VBoxContainer, VBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.WaveTemplate /// </summary> public WaveTemplate L_WaveTemplate { get { if (_L_WaveTemplate == null) _L_WaveTemplate = new WaveTemplate(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("WaveTemplate")); return _L_WaveTemplate; } } private WaveTemplate _L_WaveTemplate; public VBoxContainer_1(MapEditorMapMark uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<MapEditorMapMark, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.VBoxContainer /// </summary> public VBoxContainer_1 L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer_1 _L_VBoxContainer; public ScrollContainer(MapEditorMapMark uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorMapMark, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.MarkLabel /// </summary> public MarkLabel L_MarkLabel { get { if (_L_MarkLabel == null) _L_MarkLabel = new MarkLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("MarkLabel")); return _L_MarkLabel; } } private MarkLabel _L_MarkLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.MarkLabel2 /// </summary> public MarkLabel2 L_MarkLabel2 { get { if (_L_MarkLabel2 == null) _L_MarkLabel2 = new MarkLabel2(UiPanel, Instance.GetNodeOrNull<Godot.Label>("MarkLabel2")); return _L_MarkLabel2; } } private MarkLabel2 _L_MarkLabel2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.DynamicTool /// </summary> public DynamicTool L_DynamicTool { get { if (_L_DynamicTool == null) _L_DynamicTool = new DynamicTool(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("DynamicTool")); return _L_DynamicTool; } } private DynamicTool _L_DynamicTool; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapMark.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNodeOrNull<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer(MapEditorMapMark uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.MarkLabel /// </summary> public MarkLabel S_MarkLabel => L_VBoxContainer.L_MarkLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.PreinstallOption /// </summary> public PreinstallOption S_PreinstallOption => L_VBoxContainer.L_HBoxContainer.L_PreinstallOption; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.AddPreinstall /// </summary> public AddPreinstall S_AddPreinstall => L_VBoxContainer.L_HBoxContainer.L_AddPreinstall; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.EditPreinstall /// </summary> public EditPreinstall S_EditPreinstall => L_VBoxContainer.L_HBoxContainer.L_EditPreinstall; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.DeletePreinstall /// </summary> public DeletePreinstall S_DeletePreinstall => L_VBoxContainer.L_HBoxContainer.L_DeletePreinstall; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.MarkLabel2 /// </summary> public MarkLabel2 S_MarkLabel2 => L_VBoxContainer.L_MarkLabel2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool.AddMark /// </summary> public AddMark S_AddMark => L_VBoxContainer.L_DynamicTool.L_AddMark; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool.EditMark /// </summary> public EditMark S_EditMark => L_VBoxContainer.L_DynamicTool.L_EditMark; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool.DeleteMark /// </summary> public DeleteMark S_DeleteMark => L_VBoxContainer.L_DynamicTool.L_DeleteMark; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool /// </summary> public DynamicTool S_DynamicTool => L_VBoxContainer.L_DynamicTool; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.HBoxContainer.TextureButton /// </summary> public TextureButton S_TextureButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveTemplate.L_HBoxContainer.L_TextureButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.HBoxContainer.WaveButton /// </summary> public WaveButton S_WaveButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveTemplate.L_HBoxContainer.L_WaveButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.MarginContainer.HBoxContainer.MarkButton /// </summary> public MarkButton S_MarkButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveTemplate.L_MarginContainer.L_HBoxContainer.L_MarkButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate.MarginContainer /// </summary> public MarginContainer S_MarginContainer => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveTemplate.L_MarginContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveTemplate /// </summary> public WaveTemplate S_WaveTemplate => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveTemplate; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer; }