public class EnemyRoleState : RoleState { /// <summary> /// 视野半径, 单位像素, 发现玩家后改视野范围可以穿墙 /// </summary> public float ViewRange = 250; /// <summary> /// 发现玩家后跟随玩家的视野半径 /// </summary> public float TailAfterViewRange = 400; /// <summary> /// 背后的视野半径, 单位像素 /// </summary> public float BackViewRange = 50; }