- [gd_scene load_steps=3 format=2]
- [ext_resource path="res://icon.png" type="Texture" id=1]
- [ext_resource path="res://src/weapon/ThrowNode.cs" type="Script" id=2]
- [node name="ThrowNode" type="Node2D"]
- position = Vector2( 140, 141 )
- script = ExtResource( 2 )
- [node name="Icon" type="Sprite" parent="."]
- scale = Vector2( 0.3, 0.3 )
- texture = ExtResource( 1 )