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DungeonShooting / prefab / common / ThrowNode.tscn
@小李xl 小李xl on 9 Jun 2022 358 bytes 实现投抛物体
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://icon.png" type="Texture" id=1]
  4. [ext_resource path="res://src/weapon/ThrowNode.cs" type="Script" id=2]
  5.  
  6. [node name="ThrowNode" type="Node2D"]
  7. position = Vector2( 140, 141 )
  8. script = ExtResource( 2 )
  9.  
  10. [node name="Icon" type="Sprite" parent="."]
  11. scale = Vector2( 0.3, 0.3 )
  12. texture = ExtResource( 1 )