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DungeonShooting / prefab / weapon / bullet / HighSpeedBullet.tscn
@小李xl 小李xl on 9 Jun 2022 842 bytes 实现投抛物体
[gd_scene load_steps=5 format=2]

[ext_resource path="res://src/weapon/bullet/HighSpeedBullet.cs" type="Script" id=1]
[ext_resource path="res://prefab/effect/Hit.tscn" type="PackedScene" id=2]

[sub_resource type="Curve" id=1]
_data = [ Vector2( 0, 0.781588 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]

[sub_resource type="Gradient" id=2]
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 0.705882 )

[node name="HighSpeedBullet" type="Node2D"]
script = ExtResource( 1 )
Hit = ExtResource( 2 )

[node name="Line" type="Line2D" parent="."]
modulate = Color( 1, 0.937255, 0.843137, 1 )
points = PoolVector2Array( 0, 0, 0, 10 )
width = 1.0
width_curve = SubResource( 1 )
default_color = Color( 1, 1, 1, 1 )
gradient = SubResource( 2 )
begin_cap_mode = 2
end_cap_mode = 2

[node name="RayCast2D" type="RayCast2D" parent="."]
visible = false