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DungeonShooting / scene / Room.tscn
@小李xl 小李xl on 9 Jun 2022 1 KB 实现投抛物体
  1. [gd_scene load_steps=6 format=2]
  2.  
  3. [ext_resource path="res://prefab/role/Player.tscn" type="PackedScene" id=1]
  4. [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=2]
  5. [ext_resource path="res://src/room/RoomManager.cs" type="Script" id=3]
  6. [ext_resource path="res://prefab/ui/Cursor.tscn" type="PackedScene" id=4]
  7. [ext_resource path="res://prefab/common/ThrowNode.tscn" type="PackedScene" id=5]
  8.  
  9. [node name="Room" type="Node2D"]
  10. script = ExtResource( 3 )
  11. MouseCursor = ExtResource( 4 )
  12. UIPath = NodePath("")
  13. ThrowNode = ExtResource( 5 )
  14.  
  15. [node name="MapRoot" type="Node2D" parent="."]
  16.  
  17. [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 2 )]
  18.  
  19. [node name="Camera2D" type="Camera2D" parent="."]
  20. position = Vector2( 196, 128 )
  21. current = true
  22. process_mode = 0
  23. smoothing_enabled = true
  24. smoothing_speed = 8.0
  25.  
  26. [node name="Player" parent="." instance=ExtResource( 1 )]
  27. position = Vector2( 196, 128 )
  28.  
  29. [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Player"]
  30. remote_path = NodePath("../../Camera2D")