using Godot; /// <summary> /// 普通的枪 /// </summary> public class OrdinaryGun : Gun { [Export] public PackedScene bulletPacked; protected override void Init() { } protected override void Fire() { } protected override void ShootBullet() { //创建子弹 CreateBullet(bulletPacked, FirePoint.GlobalPosition, (FirePoint.GlobalPosition - OriginPoint.GlobalPosition).Angle()); } }