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DungeonShooting / DungeonShooting_Godot / scene / test / TestOptimizeSprite.tscn
@lijincheng lijincheng on 19 Jun 2023 808 bytes 队列渲染
[gd_scene load_steps=3 format=3 uid="uid://crwmgbequhxf3"]

[ext_resource type="Script" path="res://src/test/TestOptimizeSprite.cs" id="1_rwuav"]
[ext_resource type="Texture2D" uid="uid://civvcowt2wklr" path="res://resource/sprite/weapon/weapon0001/Weapon0001.png" id="2_qvs0g"]

[node name="TestOptimizeSprite" type="Node2D" node_paths=PackedStringArray("SubViewport", "ViewCamera")]
script = ExtResource("1_rwuav")
ImageList = Array[Texture2D]([ExtResource("2_qvs0g")])
SubViewport = NodePath("SubViewport")
ViewCamera = NodePath("SubViewport/Camera2D")

[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
canvas_item_default_texture_filter = 0
size = Vector2i(1024, 185)
render_target_update_mode = 4

[node name="Camera2D" type="Camera2D" parent="SubViewport"]
anchor_mode = 0