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DungeonShooting / DungeonShooting_Godot / prefab / test / TestActivity.tscn
  1. [gd_scene load_steps=7 format=3]
  2.  
  3. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="1"]
  4. [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="2"]
  5. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="3"]
  6.  
  7.  
  8.  
  9. [sub_resource type="ShaderMaterial" id="ShaderMaterial_rxkv3"]
  10. resource_local_to_scene = true
  11. shader = ExtResource("1")
  12. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  13. shader_parameter/schedule = 1
  14.  
  15. [sub_resource type="ShaderMaterial" id="ShaderMaterial_s2ghg"]
  16. resource_local_to_scene = true
  17. shader = ExtResource("1")
  18. shader_parameter/blend = Color(1, 1, 1, 1)
  19. shader_parameter/schedule = 0
  20.  
  21. [sub_resource type="SpriteFrames" id="SpriteFrames_4au77"]
  22. animations = [{
  23. "frames": [{
  24. "duration": 1.0,
  25. "texture": ExtResource("3")
  26. }],
  27. "loop": true,
  28. "name": &"default",
  29. "speed": 5.0
  30. }]
  31.  
  32. [node name="TestActivity" type="Node"]
  33. script = ExtResource("2")
  34.  
  35. [node name="ShadowSprite" type="Sprite2D" parent="."]
  36. z_index = -5
  37. material = SubResource("ShaderMaterial_rxkv3")
  38.  
  39. [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
  40. material = SubResource("ShaderMaterial_s2ghg")
  41. sprite_frames = SubResource("SpriteFrames_4au77")
  42.  
  43. [node name="Collision" type="CollisionShape2D" parent="."]
  44.  
  45. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]