using Godot; /// <summary> /// 特效管理器 /// </summary> public static class SpecialEffectManager { /// <summary> /// 在场景指定位置播放一个特效 /// </summary> /// <param name="path">特效SpriteFrames资源路径</param> /// <param name="pos">坐标</param> /// <param name="rotation">旋转角度</param> /// <param name="scale">缩放</param> /// <param name="zIndex">层级</param> /// <param name="speed">播放速度</param> /// <param name="loopCount">循环次数, 到达该次数特效停止播放</param> public static void Play(string path, Vector2 pos, float rotation, Vector2 scale, int zIndex, float speed = 1, int loopCount = 1) { } }