public class PlayerRoleState : RoleState { /// <summary> /// 翻滚速度 /// </summary> public float RollSpeed = 170f; /// <summary> /// 翻滚持续时间 /// </summary> public float RollTime = 0.15f; /// <summary> /// 翻滚冷却时间 /// </summary> public float RollCoolingTime = 0.5f; }