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DungeonShooting / DungeonShooting_Godot / prefab / role / Role.tscn
@小李xl 小李xl on 11 Feb 2023 2 KB ai还原
  1. [gd_scene load_steps=10 format=3 uid="uid://4v6441urmwrf"]
  2.  
  3. [ext_resource type="Script" path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" id="2"]
  4. [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_q6jwp"]
  5. [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="4"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_q6jwp")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1
  12.  
  13. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  14. resource_local_to_scene = true
  15. shader = ExtResource("2_q6jwp")
  16. shader_parameter/blend = Color(1, 1, 1, 1)
  17. shader_parameter/schedule = 0
  18.  
  19. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  20. radius = 4.0
  21.  
  22. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  23. size = Vector2(10, 15)
  24.  
  25. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  26. size = Vector2(10, 16.5)
  27.  
  28. [sub_resource type="AnimationLibrary" id="AnimationLibrary_7yld5"]
  29.  
  30. [node name="Role" type="Node"]
  31. script = ExtResource("2")
  32. UseYSort = true
  33.  
  34. [node name="ShadowSprite" type="Sprite2D" parent="."]
  35. z_index = -5
  36. material = SubResource("ShaderMaterial_v2kfw")
  37.  
  38. [node name="BackMountPoint" type="Marker2D" parent="."]
  39. position = Vector2(0, -10)
  40.  
  41. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  42. material = SubResource("ShaderMaterial_yif6x")
  43. position = Vector2(0, -12)
  44.  
  45. [node name="Collision" type="CollisionShape2D" parent="."]
  46. position = Vector2(0, -4)
  47. shape = SubResource("CircleShape2D_5pj80")
  48.  
  49. [node name="HurtArea" type="Area2D" parent="."]
  50. collision_layer = 0
  51. collision_mask = 0
  52. monitoring = false
  53.  
  54. [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"]
  55. position = Vector2(0, -7.5)
  56. shape = SubResource("RectangleShape2D_1eja2")
  57.  
  58. [node name="InteractiveArea" type="Area2D" parent="."]
  59. visible = false
  60. collision_layer = 0
  61. collision_mask = 4
  62. monitorable = false
  63.  
  64. [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"]
  65. position = Vector2(0, -5)
  66. shape = SubResource("RectangleShape2D_n68nu")
  67.  
  68. [node name="MountPoint" type="Marker2D" parent="."]
  69. position = Vector2(2, -4)
  70. script = ExtResource("4")
  71.  
  72. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  73. libraries = {
  74. "": SubResource("AnimationLibrary_7yld5")
  75. }