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DungeonShooting / DungeonShooting_Godot / src / framework / Component.cs
@小李xl 小李xl on 24 Aug 2022 462 bytes 架构调整
using Godot;

public abstract class Component<TN, TG> : IProcess where TN : Node where TG : Node2D
{
    public GameObject<TG> GameObject { get; private set; }
    public TN Node { get; }

    public Component(TN inst)
    {
        Node = inst;
    }

    public abstract void Process(float delta);

    public abstract void PhysicsProcess(float delta);

    public void SetGameObject(GameObject<TG> gameObject)
    {
        GameObject = gameObject;
    }
}