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DungeonShooting / DungeonShooting_Godot / prefab / weapon / bullet / Bullet.tscn
[gd_scene load_steps=6 format=2]

[ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=1]
[ext_resource path="res://resource/materlal/Blend.tres" type="Material" id=2]
[ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=3]

[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 6, 2 )

[node name="Bullet" type="Node"]
script = ExtResource( 1 )

[node name="ShadowSprite" type="Sprite" parent="."]
material = ExtResource( 2 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
modulate = Color( 1.5, 1.5, 1.5, 1 )
position = Vector2( 2.38419e-07, 0 )
frames = SubResource( 1 )

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2( 1.5, 0 )

[node name="CollisionArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 0

[node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"]
position = Vector2( 2, 0 )
shape = SubResource( 2 )