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DungeonShooting / DungeonShooting_Godot / scene / World.tscn
  1. [gd_scene load_steps=4 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"]
  4. [ext_resource type="TileSet" uid="uid://b00g22o1cqhe8" path="res://resource/map/tileSet/TileSet1.tres" id="2_0ttwo"]
  5.  
  6. [sub_resource type="Environment" id="Environment_g06jj"]
  7. background_mode = 3
  8. glow_enabled = true
  9. glow_normalized = true
  10. glow_strength = 1.05
  11. glow_blend_mode = 1
  12.  
  13. [node name="World" type="Node2D" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot")]
  14. script = ExtResource("1_kt3mm")
  15. NormalLayer = NodePath("NormalLayer")
  16. YSortLayer = NodePath("YSortLayer")
  17. TileRoot = NodePath("TileRoot")
  18. StaticSpriteRoot = NodePath("StaticSpriteRoot")
  19. AffiliationAreaRoot = NodePath("AffiliationAreaRoot")
  20. metadata/_edit_vertical_guides_ = []
  21.  
  22. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  23. environment = SubResource("Environment_g06jj")
  24.  
  25. [node name="TileRoot" type="TileMap" parent="."]
  26. tile_set = ExtResource("2_0ttwo")
  27. format = 2
  28. layer_0/name = "Floor"
  29. layer_0/z_index = -10
  30. layer_1/name = "Middle"
  31. layer_1/enabled = true
  32. layer_1/modulate = Color(1, 1, 1, 1)
  33. layer_1/y_sort_enabled = false
  34. layer_1/y_sort_origin = 0
  35. layer_1/z_index = 0
  36. layer_1/tile_data = PackedInt32Array()
  37. layer_2/name = "Top"
  38. layer_2/enabled = true
  39. layer_2/modulate = Color(1, 1, 1, 1)
  40. layer_2/y_sort_enabled = false
  41. layer_2/y_sort_origin = 0
  42. layer_2/z_index = 10
  43. layer_2/tile_data = PackedInt32Array()
  44. layer_3/name = "AisleFloor"
  45. layer_3/enabled = true
  46. layer_3/modulate = Color(1, 1, 1, 1)
  47. layer_3/y_sort_enabled = false
  48. layer_3/y_sort_origin = 0
  49. layer_3/z_index = -10
  50. layer_3/tile_data = PackedInt32Array()
  51.  
  52. [node name="StaticSpriteRoot" type="Node2D" parent="."]
  53. z_index = -2
  54.  
  55. [node name="NormalLayer" type="Node2D" parent="."]
  56. z_index = -1
  57.  
  58. [node name="YSortLayer" type="Node2D" parent="."]
  59. y_sort_enabled = true
  60.  
  61. [node name="AffiliationAreaRoot" type="Node2D" parent="."]