[gd_scene load_steps=12 format=3 uid="uid://d2gj0yuup0gdb"] [ext_resource type="Script" path="res://src/game/activity/box/TreasureBox.cs" id="1_wxils"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_l4sas"] [ext_resource type="Texture2D" uid="uid://dladvmgql1pwe" path="res://resource/sprite/box/TreasureBox0001.png" id="3_eed5t"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_1v1is"] resource_local_to_scene = true shader = ExtResource("2_l4sas") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_lewo8"] resource_local_to_scene = true shader = ExtResource("2_l4sas") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_hserg"] atlas = ExtResource("3_eed5t") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_8d3br"] atlas = ExtResource("3_eed5t") region = Rect2(0, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_fp844"] atlas = ExtResource("3_eed5t") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_151ky"] atlas = ExtResource("3_eed5t") region = Rect2(64, 0, 32, 32) [sub_resource type="SpriteFrames" id="SpriteFrames_e74dc"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_hserg") }], "loop": false, "name": &"default", "speed": 5.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_8d3br") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_fp844") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_151ky") }], "loop": false, "name": &"open", "speed": 8.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_j3yup"] size = Vector2(26, 11) [node name="TreasureBox0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 516 script = ExtResource("1_wxils") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_1v1is") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_lewo8") position = Vector2(0, -11) sprite_frames = SubResource("SpriteFrames_e74dc") animation = &"open" [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, -1.5) shape = SubResource("RectangleShape2D_j3yup")