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DungeonShooting / DungeonShooting_Godot / prefab / ui / MapEditorCreateRoom.tscn
[gd_scene load_steps=2 format=3 uid="uid://bfx6u04j0pbnu"]

[ext_resource type="Script" path="res://src/game/ui/mapEditorCreateRoom/MapEditorCreateRoomPanel.cs" id="1_dep3f"]

[node name="MapEditorCreateRoom" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_dep3f")
Layer = 3