Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorCreateRoom / MapEditorCreateRoom.cs
  1. namespace UI.MapEditorCreateRoom;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class MapEditorCreateRoom : UiBase
  7. {
  8.  
  9. public MapEditorCreateRoom() : base(nameof(MapEditorCreateRoom))
  10. {
  11. }
  12.  
  13. public sealed override void OnInitNestedUi()
  14. {
  15. }
  16.  
  17.  
  18. }