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DungeonShooting / DungeonShooting_Godot / src / framework / map / data / MarkInfo.cs
@小李xl 小李xl on 12 Aug 2023 494 bytes 保存标记数据
  1.  
  2. using System.Collections.Generic;
  3. using System.Text.Json.Serialization;
  4.  
  5. /// <summary>
  6. /// 标记数据
  7. /// </summary>
  8. public class MarkInfo
  9. {
  10. /// <summary>
  11. /// 所在坐标
  12. /// </summary>
  13. [JsonInclude]
  14. public SerializeVector2 Position;
  15.  
  16. /// <summary>
  17. /// 延时时间
  18. /// </summary>
  19. [JsonInclude]
  20. public float DelayTime;
  21. /// <summary>
  22. /// 标记列表数据
  23. /// </summary>
  24. [JsonInclude]
  25. public List<MarkInfoItem> MarkList;
  26. }