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DungeonShooting / DungeonShooting_Godot / resource / config / EnemyBase.json
@小李xl 小李xl on 10 Apr 2024 1 KB 新的敌人
  1. [
  2. {
  3. "Id": "0001",
  4. "__Activity": "enemy0001",
  5. "Remark": "\u654C\u4EBA1",
  6. "Hp": 20,
  7. "MoveSpeed": 80,
  8. "Acceleration": 1500,
  9. "Friction": 900,
  10. "AttackInterval": 0,
  11. "CanPickUpWeapon": true,
  12. "ViewRange": 250,
  13. "TailAfterViewRange": 300,
  14. "ViewAngleRange": 150,
  15. "Gold": [
  16. -2,
  17. 3
  18. ]
  19. },
  20. {
  21. "Id": "0002",
  22. "__Activity": "enemy0002",
  23. "Remark": "\u654C\u4EBA2",
  24. "Hp": 25,
  25. "MoveSpeed": 120,
  26. "Acceleration": 1500,
  27. "Friction": 900,
  28. "AttackInterval": 2.2,
  29. "CanPickUpWeapon": false,
  30. "ViewRange": 200,
  31. "TailAfterViewRange": 300,
  32. "ViewAngleRange": 150,
  33. "Gold": [
  34. -2,
  35. 4
  36. ]
  37. },
  38. {
  39. "Id": "0003",
  40. "__Activity": "enemy0003",
  41. "Remark": "\u654C\u4EBA3",
  42. "Hp": 20,
  43. "MoveSpeed": 80,
  44. "Acceleration": 1500,
  45. "Friction": 900,
  46. "AttackInterval": 0,
  47. "CanPickUpWeapon": true,
  48. "ViewRange": 250,
  49. "TailAfterViewRange": 300,
  50. "ViewAngleRange": 150,
  51. "Gold": [
  52. -2,
  53. 3
  54. ]
  55. },
  56. {
  57. "Id": "0004",
  58. "__Activity": "enemy0004",
  59. "Remark": "\u654C\u4EBA4",
  60. "Hp": 20,
  61. "MoveSpeed": 80,
  62. "Acceleration": 1500,
  63. "Friction": 900,
  64. "AttackInterval": 0,
  65. "CanPickUpWeapon": true,
  66. "ViewRange": 250,
  67. "TailAfterViewRange": 300,
  68. "ViewAngleRange": 150,
  69. "Gold": [
  70. -2,
  71. 3
  72. ]
  73. },
  74. {
  75. "Id": "0005",
  76. "__Activity": "enemy0005",
  77. "Remark": "\u654C\u4EBA5",
  78. "Hp": 20,
  79. "MoveSpeed": 80,
  80. "Acceleration": 1500,
  81. "Friction": 900,
  82. "AttackInterval": 0,
  83. "CanPickUpWeapon": true,
  84. "ViewRange": 250,
  85. "TailAfterViewRange": 300,
  86. "ViewAngleRange": 150,
  87. "Gold": [
  88. -2,
  89. 3
  90. ]
  91. }
  92. ]