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DungeonShooting / DungeonShooting_Godot / resource / material / Outline.tres
@小李xl 小李xl on 21 Mar 2024 299 bytes 测试特效
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://j8t31iuumvhr"]

[ext_resource type="Shader" path="res://resource/shader/Outline.gdshader" id="1_neih8"]


[resource]
resource_local_to_scene = true
shader = ExtResource("1_neih8")
shader_parameter/outline_color = Color(0, 0, 0, 1)