using Config; public interface IBullet : IDestroy, ICoroutine { /// <summary> /// 攻击的层级 /// </summary> uint AttackLayer { get; set; } /// <summary> /// 子弹数据 /// </summary> BulletData BulletData { get; } /// <summary> /// 初始化子弹数据 /// </summary> void InitData(BulletData data, uint attackLayer); }