[gd_scene load_steps=8 format=3 uid="uid://cgbggnmxoi251"] [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_5xnlm"] [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_exwbu"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_7rywx"] [ext_resource type="SpriteFrames" uid="uid://xxyokrbt10xm" path="res://resource/spriteFrames/weapon/Weapon0007.tres" id="3_ms2gs"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_sy2aq"] resource_local_to_scene = true shader = ExtResource("2_7rywx") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_277ni"] resource_local_to_scene = true shader = ExtResource("2_7rywx") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_4pn1i"] size = Vector2(20, 6) [node name="Weapon0007" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_5xnlm")] script = ExtResource("1_exwbu") FirePoint = NodePath("AnimatedSprite/FirePoint") ShellPoint = NodePath("AnimatedSprite/ShellPoint") GripPoint = NodePath("GripPoint") AnimationPlayer = NodePath("AnimationPlayer") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_sy2aq") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_277ni") sprite_frames = ExtResource("3_ms2gs") [node name="ShellPoint" parent="AnimatedSprite" index="0"] position = Vector2(-2, -3) [node name="FirePoint" parent="AnimatedSprite" index="1"] position = Vector2(13, -3) [node name="GripPoint" parent="." index="2"] position = Vector2(-6, 0) [node name="Collision" parent="." index="3"] shape = SubResource("RectangleShape2D_4pn1i")