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DungeonShooting / DungeonShooting_Godot / src / game / activity / role / player / PlayerRoleState.cs

public class PlayerRoleState : RoleState
{
    /// <summary>
    /// 翻滚速度
    /// </summary>
    public float RollSpeed = 180f;

    /// <summary>
    /// 翻滚持续时间
    /// </summary>
    public float RollTime = 0.15f;
    
    /// <summary>
    /// 翻滚冷却时间
    /// </summary>
    public float RollCoolingTime = 0.5f;
}